I don't even think it was ever really all that common. :) I recall a single job where I did cutscenes in V-Ray. Safe to assume that only rather few people working in realtime graphics really have a proper grasp of offline rendering for production. Who has the time to keep up with all that too? Mostly I've witnessed…
Yeah, lighting is way off. Are you using fill lights or is that purely from a single directional light? A wise man once told me to delete all my lights, reset lighting and post-processing to default and start over. It worked really well for my scene, and I think would help you clear your head a little bit. Also, post just…
Game engines use the substance cpu engine, which can sometimes give different results then the gpu engine, which designer uses by default. You can change to the cpu engine in designer by going to Tools>switch engine and selecting SSE2. This way it will also look wrong in designer,but at least you can then change it so it…
The default Voronoi generator won't give you this result, but you should look into Sverchok, a node-based addon. In fact, here's a reddit post about almost exactly what you're looking for: https://www.reddit.com/r/blender/comments/493q4p/can_anyone_help_me_with_procedural_voronoi/ Additionally, you could use Cell Fracture.…
Thanks for the feedback. Respawn - I hear what you're saying about the scope and metal. I actually spent some time trying to fix them before, but it ended up looking worse. I think part of the issue is the difference between Marmoset and the default max viewport - what looks okay in max needs a lot of work to look great in…
Hello. The reason you are seeing a difference is because DDO does not display a GGX roughness profile properly. Setting your project as "Specular GGX" doesn't change the appearance in the viewport at all compared to "Specular Default" and your are left with an offset between what you see in the Suite vs what you get in…
Come on dude. You've modeled and textured all those assets so carefully that it would be a waste of effort to call it finished now. Spice up interior a bit more with more ramen bowls and maybe lightbulb or two to introduce some lighting variation. I would also model/texture portion of street in front of shop and add rough…
I've got a few tips for you (this is assuming you're using max): hotkey "i" is assigned to Pan Viewport by default, it will center the view on your cursor without interrupting you. if you go into the modify panel for the spline you can continue from a point or add points along the spline with "insert" you can also add…
That'll need a clear coat Shader. Where are you planning to render it? Specular level can enhance any surface if the Shader supports specular occlusion and you make the map properly. In this case the base specular level for the material is effectively the same as the default 0.5 linear The extra channels are outputs for…
Cable select is normally a the default for when you don't have any jumpers plugged into the back. Those jumpers determine master, slave, or cable select. So I think it was set to override cable select and force the DVD to be slave. I think you fried the tiny jumper or it was knocked loose, and it reverted to cable select.…