Quick question - can we take artistic liberties with this? As in, can we create an art piece that is part of the lore but not actually present in the game? I have an idea where I want to blend two separate games (of the same series) together - it's not valid in the game world but I thought it would be pretty fun to do (if…
What did you bake in? 3dsmax? You shouldn't use mental Ray, use scanline instead it gets the background color correct, takes less time and gives better results. You should also crank up the padding in RTT because it looks like the background is bleeding into the live area. Also what are you viewing the final output in? UDK?
Looks like it's coming along nicely. The floors look a bit strange to me though with all of those smooth jutted out tiles. I think it'd look much better if you just focused on a nice tiling stone texture, possibly zbrushed, with some parallax and put together a nice blend map to vertex paint thicker and thinner areas of…
Like the general look of it. Agreed with others that you need a keel to run down the bottom of the ship. It just looks strange without it. It will also help break up that huge expanse of planking on the hull, which looks kind of bleh at the moment. If you get one of the bleeding-edge versions of 2.55 off of Graphicall.org,…
Your metalness map should be pretty much completely white or black, with the only gray areas being used to blend between things like rust and dirt on the metal areas. It also looks like the metal you are going for is a painted metal, which wouldn't have material material properties, and should be black anyway. Only exposed…
Nice improvement, for the anatomy my advice would be to focus on blending between the different elements. Right now it feels that the muscles are carved with the same intensity and brush. Other than that revisit the kneecap shape and the chest muscles that are protruding too harshly on the sides. The rest of the model…
Chris is right, if I blur my vision looking at your screenshots, the entire image blends into a fairly uniform medium frequency. I should be able to pick up contrast and form, as well as generally equal amounts of bright areas and dark areas to lead the eye. Granted, you're still building your scene at the moment, but it…
On an unrelated note, I bought the Erection...er.... Ressurection of Evil expansion last night. Grabber gun kicks ass, but the effect it generates makes it friggan impossible to see whats in front of you. The new Hell Artifact viewmodel is wicked-awesome. God bless texture dissolves. Normal/Spec/Diffuse all dissolve from…
Its better than the first model I showed on here, but basically, yea, listen to what slum and KDR have said. The facial structure is a bit funky. Your skin tones are kinda muddy. Your textures need stronger shadows/highlihgts and in the correct locations. And lastly, as KDR said, you need to blend between things like the…
Here is the reference, the main one I was using is in the middle top left. I will add some skin folds in other areas of the model to blend between the sphynx head and the female anatomy better. I also plan to give her some dangly earings, a pile of rings around her neck an amulet and a princes Leah style bra, maybe also a…