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Re: qSave - Photoshop plugin to quickly save textures
Reply by
Chai
·
Jul 2014
·
Home
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Technical Talk
Version 2.2 Released • added option to name export based on selected layer name
5 results
Re: Edge Streaks on Polys?
Reply by
Jaston3D
·
Jun 2016
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3D Art Showcase & Critiques
Well the problem is that its not flat. select that whole set of faces and make them planar.
2 results
Re: 3d Max - Vray - Quixel Workflow
Reply by
NAIMA
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Aug 2016
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Home
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Technical Talk
May be I wronged export settings ? I Was pretty sure to have selected Vray .
Re: Asking Maxers to recommend Alt.
Reply by
Nox
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Mar 2014
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Home
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General Discussion
XSI or Modo. P.S. It's 2014 and Max still have selection tools from 1999.
3 results
Re: Zbrush mask subtool sculpt?
Reply by
JohnnyRaptor
·
Dec 2013
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Home
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Technical Talk
click the eye icon on your selected sub-btool, that will unhide all your subtools
Re: Marmoset - Visible UV seams after Unwrapping
Reply by
izzir
·
Aug 2014
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Marmoset
Thank you EarthQuake, it works perfect now with the "Normals" selected. Polycount is the best. Cheers
2 results
Re: UDK content browser/materials
Reply by
Link702
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Jun 2012
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Unreal Engine
Thanks I did that but not really satisfied with the selection, How can I get more?
2 results
Re: flip uv in 3ds max 2012
Reply by
Noors
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Feb 2012
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Technical Talk
"UVW Xform" modifier or inside the unwrap editor "mirror selected subobject" on the top toolbar.
2 results
Re: [MAYA] Deselect components "only"
Reply by
pOgOstyle
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Dec 2017
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Technical Talk
Nah, its different. Its just deselect the hole object but let the component selection in.
3 results
Re: small, ruined temple
Reply by
JoshWilkinson
·
Aug 2013
·
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3D Art Showcase & Critiques
I'd delete them prior to UVing. If you're in maya, it's less faces that need to be selected
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