After that knockdown and not coming across any non-shit contract fx jobs for a while afterwards, I haven't done much of anything art wise since then. I've been messing around with getting a bunch of small / mobile game ideas I've had down on paper and trying to see if they'll go anywhere, but that's the 'folks have flaked'…
thanx! I haven't been saving wip stages as separate files so most textures have just 1 wip, 1 finished + 1 version with post fx/adjustements applied. here's a new grass though: i think i'll soften the gaps between blades, they probably put too much strain on eyes. Nope. it's Operation Black Mesa. ;) It's a remake of…
Allright, thanks every one for the help. I was able to bake the normal map the way I needed finally. Here's a little feedback on what's been said in this thread and if it worked for me in this case: Default RTT : failed to do what I needed Mental ray RTT with Arch&Design cutout technique: failed to do what I needed DirectX…
I think your modeling is realy boxy. Aside from the bad joke, I think you have a natural talent for animation and that's something thats very rare imo. You have only been animating for two weeks, and you are already better than people that have been doing it for months. Im not an animator myself btw. Two things though: On…
There's some awesome stuff here. I've never seen monster hunter, that just sounds like a recipe for making some badass art. I've got a pintrest board going here where I put cool stuff I run into. @Blaisoid - Never thought of that. "12 years ago nobody even used term hand painted since it was the default way to make…
I totally understand, the thing with ICE is they have a long roadmap with implementation in all aspects of the program. They are focusing on FX first then moving into animation/rigging and eventually modeling. The premium suite from what I have read is eventually coming, but right now in the western market Softimage just…
Unreal Engine 4 I'm proud to announce that the NDA has finally been loosened by Epic Games, we have unreal engine 4. Having said that, Network is currently in the process of being ported and developed in unreal engine 4. We've had the engine for quite some time now and have made significant progress in-engine which will be…
Hi everyone and good afternoon. I'm a newcomer and I kindly ask you some help to solve a strange issue that I'm experimenting with Toolbag 3. I must admit that I'm not very skilled both inf realtime rendering engine and in texturing/uving/retopo, because my "comfort zone" is rather modelling in general and in particular 3D…
CG Generalist -In-house position- Poole Dorset UK - 3 Month Contract - Electro Pages Media are an international media agency based in Poole, Dorset. We are looking for an experienced CG Generalist with a great eye for detail to work on a variety of projects. This will be an in-house position working on an initial contract…
My company has a custom .fx 3d Max material and I'm trying to hack together a script to automatically assign texture to it. I have it working however the box with the texture name is "disabled" and I'm trying to figure out how to enable it. I don't really even know what to search for. This is the code from the material…