I know its not one of your two options, but if you really want to use a nice modeling tool go with xsi. SI modeling tools/workflow are a lot smoother than max. But on the other side max has a lot of third party plugins/scripts that are helpful. I cant speak of maya as I havent "really" used it.
They are overrendered. You cannot see the forest for all the trees. The models and the textures are very interesting, but you cant focus on any part of them since the "attraction value" is exactly the same all over the mech. For instance, don't put the glowy bits all over. Just where you want some attention, like on the…
Wow man! Great Job! Looks awesome. You keep getting better and better at these. The only thing I see to crit is the front of the pants look too full. Sort of like they are not fitting snug against his junk, like I'm sure they would. Anyways, Looking awesome. Makes me want to do a full character sculpt now.
im a fan of the elegance of simplicity so im a fan of the render. but if you wanna add more to it...your above the clouds you can see the planets...why not the stars and distant galaxies. you cant really see the ground through the clouds or the planets because they are opaque so maybe you might want to experiment on…
cant really help you out as far as the model sheets go, but just thaught i'd show off my old tau model from when that army was just starting out I never really got into the army, i just wanted to get one as a gamesday keepsake, i was stricktly a tyranid kinda guy heh.
I'm using Blender btw. I made some leaves that I baked onto planes with alpha, then I put them all together to make a single branch and now I want to bake it into another plane, but I cant seem to save alpha that I initially made for leaves? Whenever I bake it just fills empty spaces with black color, no transparency.…
Hi - I'm having a nightmare unwrapping my UVs as usual. Ive got a hi poly tyre that I want to paint some dirt onto. Ive done a simple planar map on the sides, but the band that goes around it proving a nightmare. Im planar mapping it in 2 halves but cant for the life of me get it to unfold into a nice rectangular shape…
Hi fellas, Is there any help about the Scale and Bias option in TB? The tooltip tells me that it "remaps vector data from the range [0, 1] to [-1, 1]".Iam yet not sure what it does mean,as i already said i want the textures imported as linear. When i import Textures in 3dsmax/vray i can tell the HdriLoader if we talk about…
i want to sculpt this: so far i've just created a cylinder using dynamesh i just cant figure out what would be the best way to get the basic shape of this before i start sculpting it.. the only way i could think of is to use insert cylinder to create the little stubs one by one, but there are hundreds of them, and…
Hi! Blender 2.79. Created a plane. Scaled and oriented it, zeroed out the scale and rotation. Created some hair strands from the plane. I want to edit the strands by hand (so to speak). When I hit convert I get a mesh object that is empty. I cant see or select it even in wire mode. The mesh appears in the scene list but…