My biggest critique on your portfolio is: bigger images! this is what i see on my 2560*1440 monitor: this is what i see on my 1920*1080 monitor: I would make sure that whichever device you're planning to show people this on (tablet or whatever), that the images are big enough to over-run the screen and cause them to…
I don't know how exactly do the flames you draw look like but if you are thinking of something that looks like.. lets say jet/rocket/space streak like flame there are a couple of ways you could simulate that effect. The easiest way to make those is using particles they simple enough to use ( i think any youtube tutorial…
sprunghunt: Interesting. Though the point about Photoshop giving values in gamma space is confusing. My version appears to give RGB127 as mid gray and not RGB186. I tried copying their example images into photoshop to see if I could replicate their results. The second image doesn't seem to give a value of 0.08 at all (even…
One suggestion: Work with smaller resolutions like 512x512 or even 256x256. This is a great exercise to force you to focus on what is really important. It's very easy to go overboard with details and miss the big picture when you have a 1024x1024 sheet in front of you! What I think is happening here is a bit of a reverse…
Well the settings are pretty alright just they cover a lot of stuff in POSTFX where no one seems to know what it does. Again Ubi's deal with Nvidia seems to hit AMD hard despite the AMD presence in the consoles. The AA still is basically killing his 980GTX SLI. With TXAA2 it's at 100, TXAA4 kills it to around 40 (he says).…
Low poly retopo update! Still need to get the hair out of the way, but the rest of the main body is all set. The guy is currently around 25k tris, and will hopefully stay under 30k by the time the hair cards are in place.
Back with a low poly retopo vengeance. Some of these parts took me way longer to fix up than I'd like, but I think I was also able to incorporate some previous fixes to the mesh that I'd been putting off for too long. I still haven't started on the hair cards, but I'll get crackin on those once I get the character…
As much as I like Kevin Smith and his work, I think he's a pretty good example of a person who just can't take negative critique and thinks it's all a personal attack on him. The whole "if you think I'm such a bad film-maker then how about you do it yourself!"-attitude is a big sign of this. Critics can be harsh and if the…
I wish this were true. My last 2 jobs were contract and I didnt get a dime of a bonus or any paid overtime at all. infact I didnt even get sick days at my last one, so taking a day off cost me a lil over 250 bucks. there are nice lil loopholes the game industry takes here to avoid paying you anything in regards to…
Hey guys, I don't quite understand what you mean by relaxing my verts, I did move a few things around, and fixed my lips. here are the update plus reference images. The references images don't turn out this good in 3DS Max, does anybody know a way to make images higher rez in Max because my reference images are something…