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Re: Issues with glow textures :(
Reply by
Muzzoid
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Jan 2015
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General Discussion
The easy way is to do a composite. Turn the glass off render it. Then render the glass and put it back together at the end.
3 results
Re: First Substance designer personal work
Reply by
THA
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Oct 2017
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3D Art Showcase & Critiques
You didn't see any renders? :o There are 4 renders in the post, or at least I can see them
2 results
Re: The Shack...
Reply by
seandxyz
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Aug 2015
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3D Art Showcase & Critiques
Yes these are renders from 3D max with a basic daylight setup, I'll get a render in a game engine asap.
3 results
Re: The Dark Soul
Reply by
Tigersfather
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Apr 2017
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3D Art Showcase & Critiques
I made some renders with highpoly version of current model. Textured with Substance Painter, rendered with Marmoset Toolbag.
2 results
Re: Con Am 27 Shuttle from Outland
Reply by
BelgianBoolean
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May 2012
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3D Art Showcase & Critiques
Thanks man :) What do you think of the renders at the top? I can use that render scene again.
17 results
Re: Characters modeling
Reply by
disanski
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Jun 2011
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3D Art Showcase & Critiques
Wow those are all great man :) Love the female anatomy and the render is gorgeous ( where did you render it? )
4 results
Re: Serp's Portfolio
Reply by
EarthQuake
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Jul 2006
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3D Art Showcase & Critiques
I would add a point light to the render with the car or something, only GI renders never look good.
Re: NWS: Scrotum grenade - First model :p crits ?
Reply by
Mark Dygert
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Oct 2009
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3D Art Showcase & Critiques
How are you rendering the image, in the viewport using a hardware shader or using an offline render like mental ray?
2 results
Re: High-poly mechanical objects - tutorials?
Reply by
EarthQuake
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Feb 2007
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Technical Talk
a lot of times in renders you wont even notice floating details, but it all depends on the angle of the render and size of it.
3 results
Re: Ruin Grave W.I.P
Reply by
buddikaman
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Apr 2010
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3D Art Showcase & Critiques
Looks cool man. Render this badboy in UDK though, it doesnt look right rendering in max/maya. -Buddikaman
3 results
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