Difference is those were both full fledged games, although I love L4D it is only 4 maps. And for most of the time it was only 2 online maps. Compared to games that come out yearly like CoD they have many more maps and a lot more depth in single player and multilayer. I will just do what I did for L4D one and wait for them…
Your sculpted details are adding a pretty big organic twist on this environment, but I like it! It's unusual and stylized, and that works for me. One thing that is really bugging me though, is: Why didn't you model those wires running along the floor?! I don't think it'd add too many poly's .. but I'm not sure what your…
Really? Personally, I really like the stylized dimensions in Darksiders, its part of what gave it its own distinctive look. Not everyone is a comic art fan though, it does seem like the majority connect more easily with realistic designs that are more restrained. Wasn't really looking to play tit for tat with you as much…
Sweet thread! I remember seeing this guy working on these buildings over a year ago at the taleworlds forum... I love how people are modding the game to be less quaint. Since the game was in development for five years, and started off with efficiency in mind (?), the graphics have grown really dated. I haven't seen anyone…
I don't know, I always feel like I've made the wrong choice, or the game punishes me for choosing the wrong conversation topic by setting me back a step. Personal preference but I've never liked this feature in any game, I just feel like I'm spending half the game playing a mini game of extracting information instead of…
It's funny because I have the exact opposite opinion. I personally think that the game is stylized, the textures look like they've been run through the sharpen filter a bunch of times and the colours are really saturated. For example, the character skin tones have tonnes of red in them making them look really fleshy. I…
3d graphics and a few tweaks aside, it is the exact same game as the original Famicom one. Thus as mentioned before there is almost no story or interesting characters and the gameplay is very straightforward. All the same it is a neat little portable rpg with some really nicely stylized graphics (though a good half of the…
also with normal mapping and shaders you can do a lot more than photo realism, actually you can do everything but photorealism And stuff like unreal3 is still heavily stylized and far from reality, or can you carry a giant armor and a big f***in gun, same goes with the super contrasty colors in farcry or other games. we…
The only thing really film noir about Max Payne in the past as been the cut scenes and static art. Sure, it always took place at night. But that's really about it. Max Payne 2 wasn't some super stylized game here guys. It tried to look as realistic as possible for that time. Art wise, I think MP3 looks fine. What concerns…
the spec color would be the color of the reflection, say its a copper, then it is a reddish tone. if its a gold its a yellow tone etc. basically what you would use as your diffuse color in metalness roughness workflow would be you specular color in specular gloss workflow. in metalness roughness value, all specular that…