Latest upload. Re-rendered an older model of mine cause I couldn't stand looking at the originals! Hope you guys like it. More renders and 3d Viewer at: https://www.artstation.com/artwork/zA4Jx4
Hello Guys, this is a project i created based on a Hidden Moves artwork. It was rendered in Zbrush. Softwares: Zbrush, 3Ds Max, Marvelous Designer and Photoshop. Soon i'll post a render breakdown! Hope you like it!
Something I'm working on for a client. This will eventually be the main character in a pre-rendered adventure game. Created in 3DS Max and rendered with Brazil. The hair is done with HairFX, but it's temporary right now. This isn't his final hairstyle.
UV's don't need to be in the 0-1 space. Place them wherever you want and scale them up/down to get the tiling texture to repeat as much as desired. For unique details you could use decals, or create a second UV set that'll be rendered over the tiling one (just give the important parts UV space in the 0-1 range and mask the…
Hello, I made this character based on Lee Deukyeol's great concept. Sculpted from scratch in ZBrush. Retopology in Maya and TopoGun, Textured in Substance Painter and rendered in Marmoset Toolbag 4. I had a lot of fun making this Dark Warrior. for video renders, https://www.artstation.com/artwork/Wm1GmJ