good work so far!. I am also starting a samus model, although mine is a redesign sense I always had problems with her design and practicality=/ lol.. Great work! I hope to see more updates!, got a blog etc????
It's really nice but the hair poking out bugs me as a design choice. some times people draw it like and other times its hidden which is much more practical. it'd make more sense if she had cornrows/short hair/shaved.
Hi, You have some decent sculpts on your blog. My advice would be to spend some dedicated time on the face. Find some high quality reference on google and really take your time getting the shapes right. Keep up the practice!
Shaded only Wireframe on Shaded Trying to sharpen the edges with smooth shade helped a lot in making sure the typology is clean and no overlapping vertex. It really helped in practicing on how to clean up after increasing edges. Maya file link > https://goo.gl/q1YXkJ
Thank you for the tipps with the sharper normalmaps. I got some better results now by sharpening the map but it will me take me some time and practice to get results I want. It's not CrazyBump, it's Bitmap2Material but in regards of normalmap generation it is quite similar I guess.
I'm right handed and I was doing the same. after a week of trying to take it i waisted 2 nibs of grinding the pen into the board I got a pencil and a notebook and practiced loosely drawing for a few days. The pain is gone and I can save on nibs
I agree with whats stated above, push the shapes. I am not sure if you're are into the practice of just looking at the silhouette, but if not I would strongly recommend doing so, you can really see what works and doesn't work about your model
Don't forget the penis! Lookin good though, the only thing I could say for is if you wanna get good at male characters you should start with a more in shape ref, or just practice the forms of a male first. But I'm no character artist so.
For very complex figures it can be practical to use decimation on subtools to see all the parts of the figure at a detailed level at the same time. I know this is a technique frequently employed when creating complex models. But for posing purposes it does not seem to be an option as you say.
One of the recent practice work I've done for checking Fusion360 to Painter workflow. So I've made drone greatly inspired by "Cyberpunk 2077" and Deus Ex franchises. Some more pics here and Marmoset Viewer stuff: https://www.artstation.com/artwork/Bmkxgl