thanks for the replies guys. Jimmies - yeah, i agree about the graphics and mmo thing. i think that we're bombarding the viewer with visual information that is often irrelevant and thus detracts from the experience.. personaly, realism fucking bores me. Sec - i think ballance is important. I think being avant-garde to an…
I don't use Maya, but I'm sure techniques could be carried across to a different modeling package. How one would go about doing it would vary depending on whether the scene they're for is low poly or high poly. If he's creating a low poly environment, I'd just create a two-sided plane, and apply a texture to it. The…
cool stuff. i think it all depends on the game and the extent to which they do it, but one thing is certain. when this becomes a major source of revinue, you can kiss creative games goodbye. everything will be realistic. what's the incentive of a big publishing company to fund a creative game if it's not modern/realistic…
I see the same problem with game consoles that play DVDs. Not that they have them, but that people think they are required on a console. I don't want my Nintendo to play DVD's. I already have a DVD player. THREE actually! Just keep it simple and play a game. And those stupid PSP movies. $300 for a fragile handheld device…
Despite the introduction of major consoles, I thought E3 this year was not as impressive as years past. Even Kentia hall seemed to lack viewable content ... I suspect that soon it will be nothing more than offices for offshore developers (from the US point of view). I spent most of my time at the show demoing Age of…
Designer is good if either of these things are true 1: you want a managed and consistent material pipeline that will allow for extensive re-use of assets, interoperability with painter etc. 2: you can make really good things with designer Nothing stops you from using sculpts as part of your designer workflow, it's actually…
ENGINES THRUSTERS This is the detailed section of the Earth Engines's thrusters. Rather than opting for a giant jet engine, the design was made as an array of smaller engines, allowing more flexibility. There too, a lot of the elements where loosely based on a jet engine. The array consist of linear aerospike engines (the…
not at all. you can assign hotkeys as you please. the caveat is that blender does not check for duplicate assignments so you can easily introduce odd behaviour. you can however hotkey everything, including turning the selection/navigation behaviour totally upside down. it's also not all that hotkey-centric - generally…
Um... yeah this exactly. I came to this realization myself a few months ago when a friend said to me, "Sounds like you don't enjoy doing this. You should really just be doing something you love to do. If you do that, a job will come, but that's not the point. The point is doing what you love." (or something to that extent)…
It really depends on the way you present it. On one hand, all the remarks made by Kwarmm are perfectly valid. At the current time Blender is considered to be a non-standard tool, and it still suffers from a strong stigma related to its userbase. But on the other hand, if you present Blender as an art tool just like Zbrush…