I'm using Quixel Suite for work at the moment, and its introduction into our art toolsets has been warmly welcomed, but I have to say that I agree wholeheartedly with Gheromo's initial post. I really like the Dynamask editor in the Suite, and the easy integration of custom textures is really nice, I'd just like to see the…
Group specific pieces next to each other. The textured lowpoly Hussar and wireframe shots should appear right after the zbrush sculpt of the Hussar instead of halfway down the page. Same thing with the Raptor. Speaking of the raptor, does it have a specular texture at all? It appears that it is just using a specular…
Some good points brought up by Magic. If you're going to start freelancing with indie teams or 2-3 man dev teams be prepared to start on quite a low rate as the budgets tend to not be particularly high, still you get to work in games for a living and that's awesome! Also, when starting out freelance keep an eye out for a…
There's something to be said for having a say in what you're creating. However, at some point, you should be able to have faith in the leadership to simply tell you what to create. On the flip side, when management consistently asks for input from development, it can come off as laziness and inability to make informed…
'Laughter in the face of Death' (In the furthest and darkest of
forests, they say is where you will can truly find magic, creatures from your
wildest dream, demons, angels and what are known to us as, the lost ones...) “Do
you hear that, in the distance?” -“This
laughter, the child is back…” “She
won’t get away this time”…
OP, avail yourself by learning anatomy first, instead of pedantically searching for an optimal suite of refs that will neither empart a basic perception nor enble 'tactile' fluidity when generating chars via a 3d viewport perspective. Don't repeat a common novice assertion that simply 'copying' a figurative still life or…
I apologise, but you absolutely cannot get those kinds or results just by putting your model through a shader. To be blunt.....Anyone can put any model through a cel shader, and it will look horrible. That's why some older anime games when they were first using cel shading on them rather than texture shadows look bad, or…
Because expectations are different for console games and pc games. Console gamers are used to bad performing and bad looking games. People, enthusiasts who spend thousands of dollars on hardware expect a certain quality. They don't go PC for no reason. Releasing a bare bones version on PC always means a bad port, ask…
If you are at home and wanting to play Skyrim why would you do it on a device that has sacrificed power for mobility and not on a piece of hardware more appropriately spec'd for the kind of experience Skyrim is? If you are on the go why would you bring a device with such a large form factor and singular purpose? The mobile…
Scott I'm getting the below error message and the menu on the bottom that contains the render button is gone Loading Quixel Colors for Maya [ ] # Error: line 1: TypeError: file <maya console> line 5: reload() argument must be module # Closed >>>Moderator edit: Merged this from a new thread: My initial problem was that…