Thanks for the support folks! I did a little more polishing, and I'm calling it done. I'm still not 100% happy with it, but I don't think it's bad work. Sidenote: Sorry for the crunchy gif. I guess no webm or iframe support on polycount? Static image below the cut:
Sorry for being like dead the last few weeks, but I had much to do and to be honest, was hesistant working on my morgana. You know there is always a part where a painting gets ugly before you scarve out the good parts and polish it? Yeah the ugly part held me off x''D But hopefully Im on a better way now! Kinda forcing…
Hello everybody, I will try to answer all your questions in an orderly fashion. But first of all I would like to say that Im sorry that some of you feel that it´s an unusable piece of software. It has bugs and problems like any other software out there sure, but the upsides of using it are incredible! I´m not an employe at…
Hi guys sorry for late reply! We’re getting pretty close to release right now and therefore i cannot reply to all your bugs individually right now, But they are all being forwarded and read by the dev team that i promise you! For all those having problem i would suggest to make make a clean install to see if that fixes…
Sorry, the file has been lost hhhhh The production process is roughly to use cylinders in ZB to build a basic human body proportion shape Then brush the general muscle structure Place the POSS and then refine the muscle structure. Then because it is a stylized model So the details of the model are erased Render in BLENDER…
Hey Guys I've been offered some work to create some 3D miniatures for a game, although I'm not at all experienced in it. I was hoping that you guys could offer me some advice on how to go about making 3D miniatures. I'm competent enough in zbrush (I think) to make a nice sculpt but I know there is more to it than that.…
Hey guys, I've been working on this guy for a few days now, and I feel like I've reached a point where I can ask for some feedback. :) So, a bit about this project - this guy is supposed to act as a guard robot, and so my goal is to make it feel agile and strong. However, I'm planning on using this guy in a game project I…
Hey sorry about the dead links on the wiki. Fixed them. Typically a color detail map is just a small grayscale tiled texture, and it's multiplied/added onto the regular diffuse, but it tiles a lot more. This makes it MIP out pretty quickly, so you don't see the repeat on more distant surfaces.
Hey, Thanks for the mentioning @Eric Chadwick From what i know the addon was never part of the official Blender addons that ships with the software. It is at least not inlcuded in Blender 3 and 4. So i think you simply had it installed all the time and migrated it with the click at copy previous settings when a new version…