Dismembered, I think if I up the bloom value on the blue screen it'll help; thanks for pointing that out. Actually, I might just change the screen although I wanted to have it a blue screen to help show passage of time.
Much better;) I dunno how it looks on a PC screen but on a phone screen at least, you'd gain from pushing the gallery part 30px higher up, so as to get everything fit on the screen.
It uses the same screen as the GP32, with is a high quantity&quantity qvga PDA screen and I can assure you that dead pixels are almost unheared of with that exact screen (on the GP32 which I already own).
It's because the light rays is a screen effect, whereas tiledshot basically renders multiple "screens" and stitches them together. If the light shafts were enabled here, they'd probably repeat on the screen in some weird way. Basically the engine can't handle it :P
a 2 player game. each player controls a box that can go up or down at opposite ends of the screen. there is a ball in the middles of the screen that bounces. you lose if the bouncing ball exits your side of the screen.
Huh, great narratives and gameplay over graphics? The rose-tinted fog seems particularly strong here. Take Psygnosis as an example - Shadow Of The Beast, Killing Game Show and in particular Awesome want a word with you. Or most (all?) of the Bitmap Brothers titles, perhaps excluding The Chaos Engine and Speedball 2. Take…
Thanks! :D Yeah I'm definitely going to add some sort monitor(s) there. On a really early blog post I made a screen shader based on Harley Wilsons screen shader so going to use that when I get around making the screens :)
I tried using a companion 2 for a while but I just couldn't do it because the screen was so small. Working with a tablet and a 27inch screen is just so much better. Though I really like drawing straight on the screen. It feels a lot more natural.
Aahh right you are. I guess I meant a Polygon is a tangible representation of a 3D form on a screen. Similar to how a pixel is an accurate representation of a pixel screen. A NURBS curve, and a 2D vector are not really properly represented on a screen, and need to be converted to Polygons/Pixels to be represented.
UDN says: tiledshot X Y X says the screen resolution if you type 2 the screenshot will be twice as big as the actual screen Y is the overlap on the screen border so tiledshot 2 128 will give you a double sized image with a 128 pixel border