Cool stuff so far! Careful on some of the smaller details you often need to exaggerate them for them to capture and bake properly. As for asset suggestions: - Vents and fans? Everyone needs air. - Bundles of cords and pipes? Water to cool drilling equipment and power to run everything. - Conveyor belts or delivery/recovery…
ok, long story short, my system is locking up after running for a period of time. I *just* finished formatting and reinstalling windows xp to eliminate that as a direct cause. When the system locks up, even the keyboard doesn't respond (the numlock key will remain in its current state). The fact it's a clean install and…
Two questions: The first question, Is there any script or feature for 3ds max 2011 that allows you to fill the volume of this curved wall with the set of rocks that I have + few more variations, as tightly as possible? Therefore making a rock wall. The second question, After the set of rocks are placed into the volume of…
So, this is my first thread here. I recently saw the monthly noob challenge and really liked the concept from Tanat Online. Unfortunately it didn't win the vote, but I have been itching to do something more painterly lately so here I am attempting it... Concept: Blockout: Items: -Rock pillars -Rock Slate -Rock doorway…
Sorry for delayed reply - but thanks for the feedback, glad you got something out of it. Yeah, close enough: 4336px ÷ 2158m ≈ 2.009px/m If you need a greater density of vertices on the landscape mesh but don't want to increase the resolution of the heightmap from World Machine (building a complex World Machine project at…
Howdy Howdy, Today was kinda short, I don't feel like I got a whole lot done, but I am worrying about doing to rocks next. so I am spending a considerable amount of time planning it out because I am now doing something I don't have a good amount of experience in. But I did pillars, and got the base of rock texture in, I…
Hi guys, I hope someone can help me with this. I've entered the artstation environment challenge and I've come across an issue I'm having. I haven't used Designer much before with bespoke objects, but in this instance I'm creating the Wild West scene and I've created some bespoke rock formations. I've unwrapped these rocks…
I am working on a project that has several fireplaces. In the past, I have just built a mesh object, and put a rock texture on it. The problem with this is that rocks on the corners and in other places dont match up correctly and I can never get things to look right. What I would like to do is to actually build it rock by…
I guess you carry it around with an anti gravity gun? I think a little more reference hunting and the stylizing some of the ref would be ideal. It seems like you kind of free styled and skipped over a few common things that logically should be there. Like handles or loop holes for ropes. What does a chest do? Protects…
Probably because the scripts are dependant on Editable Poly operations and I'm feeding it other things like editable mesh or modifiers that treat meshes like editable mesh instead of poly. It's one of the reasons Editable mesh has never really gone away. Editable poly and Edit Poly(the modifier) are "new" and the core…