Crossposting this here: I see this trend in a lot of the Chinese themed items where it's just taking the Chinese theme but not taking into consideration the character for which it's made. You have to put the thing that you're making into the context of the character, not the other way around. Instead, many of these Chinese…
Hello i have some question regarding the submission of workshop items. Contest rules state: +All submissions to the Steam Workshop for this contest must be final. Use your WIP thread on Polycount to show your work-in-progress. Does that also apply to submissions that happened way before the deadline so would i be…
I'm using Maya and UE4. I need to swap out lots of different clothing items on a single character. I'm not sure the best way to tackle this problem in a way that I can have a huge variety of items without fighting the rig too much. All the tutorials I've found about this suggest using the character mesh and tweaking it…
I've been working on Sparc for the new Luxinia .97 release that is hopefully uploaded today. I uploaded some youtube videos and also made some wip screenshots, thought I could pimp that progress here Sparc stands for Space Arcade and is just a working title. The original version looked like this: That version had a static…
Oh thanks, wow 2 mistakes already, changed those (not updated the pics yet) Hm, yes im aware it is more art heavy and not as clean, but somehow I wanted to not make something different that expresses myself and not use the same flat iconography everyone uses in traditional graphic design and be a little more playful I…
There are a lot of factors in determining what you can and cant write off. To be able to write something off you need to prove (when and if they audit you) that the item in question is essential for your A. Job, B. Keeping your skills up to current level for your given profession or C. Increasing your skills to help you…
Yeah, this is what I really can't understand.... why this person hasn't been disabled yet. When I first contacted IMVU about the problem, citing that there were hundreds of stolen items and attaching pics and links, they told me to file a DMCA, so I contacted some game publishers and filed some my own. I thought after a…
Howdy there foes! Me and a few other mates were the first ever cosmetic creators for tidehunter, and I was the texture artist in that instance. Back during that time, we were blessed to have 100% direct communication with artists on the dota team through a private forum which is long gone now, however! The items we made in…
Seconding the idea of having a gallery to give greater exposure to the amazing artwork that is created in this sub-forum. I think that Pior is totally correct when he says that a lot of users from the "main" sections are pretty unaware of the work that gets posted in here - I had no idea that there was much going on in…