Hey! I've picked Epic MegaGames's Jill of the Jungle character for Retrogasm 2018. A memorable shareware DOS platformer I was lucky enough to play on XT and 286. I'll be taking the lead from the in-game sprites and portrait. This is, in part, because there are so many different box-art depictions of her... I count at least…
Hey guys! I'm a little late to this challenge since I just saw it. I started in Zbrush and am trying to get the proportions and shapes right. I have no idea how I'm going to do the boot laces when the time comes so any suggestions on that would help. As for some crits: @Pav3d Looks great man! The one thing that jumps out…
We are a small group of artists and game developers from around the world making the game we want to play! we are currently working on our third-person episodic action-adventure game. Story: In a far-off galaxy, Ash, a young and ambitious soldier, sets out on her first mission. But what seemed like a routine assignment…
@pignaccia Thanks man! @Tul_ Thanks dude! @Takai Thanks alot! @Xaragoth Ya lol overtime at work always gets me in these comps. @CrazyMoon Thanks dude, ya this will robably be the main place I post her from here on. @karytsukino Thanks, ya I cant wait to get a render of that :D @TomGT Thanks, Ya dont worry im definately…
Hey Spudnik, first of all awesome job on the wards! Really dig the approach you took with them. In terms of your comments on PA, I think you're having trouble due to the design..IMO you've added so much fine trim on your current set that there's barely any room to properly imply that value and hue separation that you're…
Hey man, nice work so far! I'm by no means an anatomy expert but the proportions seem a little off right now. I think the main problem is her ribcage is really long which is messing up the boob placement and making her upperarms seem super long too (stretching so her hands can reach her waist). The head feels a little…
Hey hey everyone! =) I’m running into a pretty specific issue, and I’m wondering if anyone here has faced something similar or might have an idea on how to fix it. Setup- Engine version: custom Unreal Engine 4.27 branch based on the Oculus branch- Project: VR (PC, not mobile)- Renderer: Forward Renderer- Antialiasing: MSAA…
Hey slosh, thanks alot for dropping by. Yes i do believe the female anatomy was wonky esp the back etc. I shouldve worked it more thanks again :) Update! Finalised her face Also, about done with her bodysuit aswell. *gave her a name :) Thank you all!!!
heh, sorry for the defeatest attitude yesterday. rough day to say the least! full bodyshots, cos i was asked so nicely :P i worked on her figure a bit, tried to widen her hips some, give her a bit more of a sensual (lol) feel... hopefully it's looking better.