yeah..a bunch of us were playing League of Legends...the POW...flash of light..smell of ozone and burnt hair...I thought those darn Canadians finally got fed up with America....and nuked us
yay - just finished Crysis, was ok overall. bit odd how i took out the hatch thing on the giant boss then was supposed to fire a nuke , but I just ran on to the gunship instead and still finished it
Hi everyone, I'm new here. Here's a DMP that I worked on for couple of months, using Maya, Nuke and Photoshop. Do let me know if I'm posting on a wrong subforum. Critiques are welcome. Cheers! https://vimeo.com/393111400
thanks guys! really appreciate all the comments! @nukes - I don't normally work on the environments as much. mostly, mechs and smaller drones. still, I'll see what I can dig up.
I may or may not want this as my desktop background O_O I also think it might be interesting to experiment with putting a big explosion in the background as well. Like his ult nuke or something. Just to see :)
@madeamedafunk Thanks for the advice! I'll try fixing it, I'm exaggerating the explosion with the nuke like affect a bit compared to the in game version. Little bit of an update, foreshortening isn't looking quite right on the figure atm.
That crashing happens for me too :\ BC build time has decreased, that's good. In long games I tend to go with nukes if I play as terran. BC's are good brute force unit to sweep the rest.
Try applying the more guns more safety logic to other potentially harmful things and see how idiotic it is, like nuclear weapons, if every country had nukes wouldn't it make the world safer using this line of thinking?
Matte Painter / Set Extension / Concept art from Environments / Cinematograph 3D Artist / Lighting Artist. ---------------------------------------------------------------------------------------- I'm Danny, an environment artist specializing in Cinematography. I offer 2D and 3D services of matte painting, set extension,…
A personal project that I did to explore stylized character creation. Sculpted Body in zbrush Modeled cloth in Marvelous designer and zbrush Painted in 3D coat Textured in Substance Designer Rendered in Arnold Maya Comped in Nuke and photoshop Concept by XHE 1992