I can't really commend enough for someone's effort to capture the chaotic nature of bombay (mumbai or you 'll get your ass kicked :D ) and especially the slums. your rickshaw and fiat taxi's are not very faithful to the real thing. the taxis are a bit more "fatty" and curvy…
Alright I recorded the process of how I unwrapped my low poly and applied my texture on livestream:http://www.livestream.com/scizz/video?clipId=pla_b159d138-38bf-492b-94c7-1e9de464ec4c I ended up with this: And this is what I end up with in UDK: Does anyone know why this is?? I feel like its just something I have to fix in…
In addition to the links mryogesh123 posted you can also take a look at the following links. They will help you better understand topology and edge loop placement.I hope they help...I know I have found them very useful. http://www.3dtotal.com/index_tutorial_detailed.php?id=495#.UHYkLBUxprM…
So, how I usually go about it is I`ll animate a box going through space. It helps me focus on the timing. I do a bit of rotation in the box, just to show motives, but its a box. so there really isnt much to it. I`ll usually do the translation first, then the rotation.…
Some perspective... Number of character artist jobs posted on Linkedin : 357 Number of game character artist jobs posted on Linken: 236 * Note: this includes technical artists, rigging, etc. Number of players in the NBA: 491 Number of players drafted into the NBA every year: 60 Number of python jobs posted on Linkedin:…
I have your same setup and I run it decently (40-55), hopefully itll be more optimized over time Game looks like crap for the load its pulling, though. It looks really good in some areas but overall it looks like garbage because of Arma's infamous LOD quality. Looks great from far away, looks great up close... medium…
Getting rid of the black outlines was a pain in the ass :( it took forever. recording here: http://www.justin.tv/snafubar7/b/496008701 In the future I'm not starting with a black outline.
Have you tried drawing a lot of volumetric primitives? A lot of spheres, boxes and cylinders at different places, rotations and proportions. Taken from: http://www.autodestruct.com/thumbwar.htm#allies Also: http://nsio.deviantart.com/art/Nsio-explains-Understanding-3D-490847001…