@JadeEyePanda - I haven't been given a limit but I'm just trying to limit myself to 25k max. @ZombieDawgs - Most of the polys are in the rims but the entire body hits around 8K The vehicle hasn't been completely modeled yet, there's a few more things to add in such as the interior of the vehicle.
the hard surface work is coming along nicely. I think the organic forms of the face need more work. I think you're on the right track, but it needs refinement. the eye shape is off, it is too uniform like an oval. there are subtle shape changes in the eye shape that you need to look for. to start, i think the tear duct is…
Instead of the subdivision levels you need to reduce the resolution slider in Dynamesh. Since you've got it set to 512 ATM, try 256. The actual resolution is dependent on the model's size, shape, bounding box etc and is never really consistent (annoyingly). Start low and work your way up to the highest resolution that…
Thanks for the feedback Jalcober! I made them a bit bigger and deeper today, now you can notice the bigger ones in-game, and everything looks good on the loadout view. Getting this baby down to 250 was a pretty tough challenge, but I think I managed to do it. Here are some screenshots of it ingame, still have to tweak the…
There is simplygon that was aquired last year by Microsoft https://www.simplygon.com/ They have engine integrations for Unreal and Unity as well as a SDK to integrate it into your own engine or pipeline. The technology itself is great, the pricing philosophy is a bit of a mixed bag for me. It might appear first most as a…
DM uses the polypaint to judge where it would need to place the verts to maintain the detail, just as it tries to maintain the same surface. A mesh that has been decimated down to 200k should have a better looking polypaint on it than trying to paint the same thing on a 200k subdivided mesh. There will be a small drop in…
Nice shrogg :D I have a question, I'm a *little* lost here! I get the worflow for tiling with only stones and offsetting for the tile. I also get the workflow for tiling with the wrapping mode and the working plane / frame plane. BUT, I don't understand how to do something like this :…