nice I really like it. The colors really sell it! Although from what I've noticed it seems to look better when I'm not looking at the picture full scale. I'm pretty sure it's because your spec on the metal is just rather consistently noisy and lacks large shapes. Also the Bluish area of the gun could use some more work so…
Hey, yep I even found out that this is overkill. Today i gona model grass with texture maps apllied of grass i scanned. then aplly it to small patches and render out diffuse alpha and mayba a spec map for it on a 1024*1024 grass sheet and place it on a plane for lowpoly grass like its normally done. Lets see if the texture…
To add to all this (I'M using the GOLD preset for this example): I added a specular map and now it looks like it's showing the correct gold spec: Here's a regular Albedo added. It looks too brown? I'm not sure what's going on here: And here's Albedo for Metalness. I'm confused how this albedo works. What if I have a…
Seriously? if you'd do that i would absolutely model him. :D. i'll even let you determine the specs for it ;). first i wanna try modeling a gun though for the mini challenge. something non-character every now and then should make me appreciate modeling characters more ;). I love the storys you write up about the characters…
Oh man! I shoulda paid attention to this page a little bit more! But here is the current W.I.P This is all still WIP, Spec is basic, trying to work on the diffuse. In the end I'd like to put this flying through the UDK engine with some cheesy Russian Propaganda feel. Coldhands, that paint job is chill as hell, I was also…
That's just the way Marmoset toolbag renders wireframe (as tris). I'm pretty sure OP is using marmoset :P Edit- Forgot to write what i wanted to say about the models lol. I agree with D walker on the dust, work into that a bit :D. the painted metal looks great you really nailed the spec and I love the little chips and…
cool barrel, few crtis: You need to work on the material of the barrel. Its plastic right? The specular is looking chalky and not in the favour of the materials properties. Maybe add a slight cubemap over the top - or smoothen out the spec falloff. The Tap looks disjointed from the barrel- maybe make the attachment more…
job well done, Really like the hp, and because of that i feel you can still accomplish a lot with your texture, not really sure what is bothering me about the texture, maybe the lack of material definition, maybe the grey metal can stay like that with darker gloss and brighter specular value and the orange could use a cube…
Here's the finished material... it's 74 instructions right now (will go up once i get a 24 bit diffuse and spec on there) Anyways it has 3 paralax instructions: 1 to create a layer behind the skulls that is just the same texture offset. I used the alpha from the texture bake for the Lerp mask. Then another paralax on the…
It will be interesting to see if you can match the clay and physicality of these styles. The look of the materials will be just as important in achieving this look as matching the design style will be. Pay attention to your spec maps and glossiness when making your texture maps to separate your materials. Okay, thoughtful…