You anatomy is still lacking sense. The muscles on the back are not defined properly, he has a very flat face, his leg structure doesn't make any sense, and his chest needs better structure. You cant just through some muscles in random places and say its not a human so its fine. Anatomy has to work in a certain way because…
Hi @Fansub I had some free time today and tested the script on Mac, it does seem to work, with a few exception such as I can't get the help message to display. I find you are defining proc you aren't using? I assume it's because you don't have time to clean up for this release. So I formatted the mel script for better…
I think these websites are fantastic, especially for when shooting your own is out of reach. People in the city can't always go out and get good forest textures. I can't go down the street and find wrecked rusty car. A character I'm making is sickly and required textures defining bad skin conditions, I'm not exactly going…
Could you show a side view render? The front leg looks really awkward, almost like a human arm stuck onto the side of a quadruped. Here is a great reference pdf for quadruped anatomy. http://www.scott-eaton.com/outgoing/3dWorld-Animal-Anatomy-Eaton.pdf Look at page 2 for a great side view of how the front leg should look…
For every project that I have worked on, i find that the best way to define a style is to make a key image. Don't try and think of a whole project stylistically, it's too big to think of at once, but to consider making a single marketing image that is perfect to your vision, and then using that image to inform the rest of…
It depends on the studio, but a lot of it revolves around art integration and the aftermath. I think there were a few talks over the years at GDC talking about the evolving role of a tech artist, but it is hard to define. I know a while back only riggers / character TDs were considered to be 'technical artists', but that's…
The only thing that really stood out to me in the first picture was the size of the hands, but with that fixed I think she's looking really great. Maybe you could push the separation of the different parts of her outfit better by defining the different materials more strongly, and/or get some more colour variation in…
Right now looks somewhat like an Allosaurus. I did a quick paintover of a few things. I'd suggest making a new file, dropping to a lower subdiv and working over body masses with animal reference photos/videos from different angles. Looks like you spent a lot of time and effort on the surface detailing and polypaint but the…
I'm just at the beginning of research and not defined on a subject yet. Our assignment is less information, more persuasive as to create an ad campaign to stop people from pirating games. I've heard different sides, one saying it's not a problem and one saying it's a huge problem, but you raise valid points. Nothing is set…
Hey interesting project here, i've worked a lot with foliage. Only thing i noticed is the tree leaves color are wrong, it should be more green. And the other small foliages have pretty much same color, i suggest you give some variation from darker to brighter green, it will help define the silhouette you can also probably…