On the other hand and just to nitpick, only the SC2 screenshot above in undoctored :D All the rest is promo material or scenes rendered with game assets but with better lighting/res and less texture compression, or scened compositions (proof ? the Borderlands and Brink are both the exact same composition 101) :P
Here is a closer look at the post-it notes in the distance I made 3 different ones that are 64bit each just to add a little fun to the scene also to show that this lab is currently being used and not just abandoned (this will be supported more so as I make more assets for the scene) cheers!
Some pics: Lighting only. The full scene took 12 mins only. I would upload the full scene animations when done. Gonna lay in some sculpts on the pillows and sheets :- ) I don't think I am ever going back to cpu for lightmass rendering.
Think I figured a way around it. One must first disable turtle. Then copy the model. Then hit file -> new. Paste the model. And export that version in the new scene with turtle never having been enabled in that scene. If you export that obj it comes into quixel ok so far.
And here I thought "I" was putting alot of added stuff into the scene. Very nice, love the vines and the water. ╭( ・ㅂ・)و ̑̑ In the first and second scene shots, something feels odd about the trees, but may be just the camera FoV/angle or more likely I'm just crazy.
Wow, been using Unity from the first version and never seen a good lighting and reflection scene like this. Very nice job! Are you using Adam post effects? Very like the fog you added in the Bird House scene of your portfolio, is Atmospheric Scattering Fog?
Whoa ∑(゚ロ゚〃) Cool out of the box thinking! Never would have thought of this, literally flipped the scene on it's head. I'm ashamed to admit, it took me a while to figure out that the camera/scene was rotated. I thought It was just the camera FoV that made it look like that ( ;;  ̄Д ̄)ノ
yeah i know:) i was just curious because im doing the contest on game-artist etccc to make a scene and we are working on a inside scene:) so was curious if it was possible to make an ambient light:) but ok:) i can still use it for my other models:D thanks for the response
You should work on your lip-sync more cuz it doesn't fit real well with the scene. Also in the fight scene I cant tell if the little due is supposed to be rolling or jumping out of the way. The Ork walk-cycle looks really stiff too. hope this helps.
full-size robotic T-rex. back when i could be scared, this scene had me in shitless awe. and to you who say its all CG, they actually made a robotic prop for this scene, which had to be constantly dried off, because of the rain soaking the electronics.