Second pass at main character for my next game project. Using unlit shader, 1k albedo texture only. https://www.youtube.com/watch?v=eeTxWDNB678&feature=youtu.be Trying to find a stylized style that I can do relatively quickly and that I like. Even when I was a kid I still didn't like very toony stuff so I find that hard to…
Thanks for the responses. I think I have some actions sorted out after watching some tutorials. I am not sure if there is a better way. Right now I basically have to select the normal layer and then hit 3 separate buttons and reselect the layer each time. I wish I had a 1 click solution for all 3 channels but I realize how…
Update,
my last post continues! My other approach was to sculpt different bricks in ZBrush, so I can use these
in the tiling material as well as the destroyed models. So that is what I did. This was my first iteration on the tiling material, but this was a bit too
stylized to my taste. Here
is my second iteration, also the…
I get that stylization of the back arch is a big thing these days, but the nude figure here doesn't appear to adhere to the more reserved proportions in the concept art. I'm not gonna make a call one way or the other about giving her slimmer, sexier proportions, but there's some wonky anatomy in the nude version and her…
Ahhhhh yes, my books have finally arrived! Even though this is the latest post, I have always been drawing everyday for the past 2 weeks. It's a tremendous effort creating new characters and stylizing environments, while having to deal with other things in my life (i.e applying for jobs and attending job interviews).…
I personally don't think the 2nd version changes were necessary. Going back to the first version, the main thing that I would have personally done is bring the level of rendering of the arm up to the same level of the face so it looks consistent. The proportions don't bother me since it just looks slightly stylized because…
@PK89 he's just throwing a screenshot of zbrush from top-down into a screenshot of the game. In the character guides you will find some screenshots you can use to test your proportions. @MaKuFX your model its looking great man, congratz. I would just say that you could stylized more the moustache cause now its not looking…
I'm not really fan of concepting in-game itens, for two reasons: 1. Even if they are stylized, when you do this, you are agreeing that someone else can do the same (look how many Radiances have been submitted for Doom), look at the actual design and improve it in some way (since it's a re-use of valve's concept). 2.…
"At a glance you can't really tell the difference between the 'medpoly' and the sub-d mesh which is a good sign." Medpoly. Yeah this is how I also call them. And yeah, Its hard to tell the difference sometimes. Well, Personally I can see it now sometimes, but that happens only in the case of loops. Bevels can still fool…
I like where this is going. You have a very interesting stylization and it's pretty appealing. My only critiques right now would be to watch some of the wrinkles and folds (either for this character or in the future) I think most of them are pretty believable but, in my opinion, the wrinkles at the knees and the folds just…