Even Hikaru Sulu (actor George Takei) from the original Star Trek TV series doesn't seem to be too pleased with the new trailer. He said: "It doesn't have the element that made Star Trek - Gene Roddenberry's Star Trek - what it was. It does look like a terrific action-adventure movie. It should be a very successful Star…
Hey Folks, some updates to Chun Li: I've raised the pelvis and elongated the legs, as well as giving her stronger calves. I've given her a smaller waist and broadened the shoulders. I've exaggerated a few elements like the calves, the quads the iliac region and the shoulders to fit: I'm using Reika Saiki and Angela Lee for…
D 2 has the best contrast, yet I'd go darker with the grass (darker than the tree)...and I'd try a different treatment for the tree texturing. As far as the tree canopy top; I'd prefer to see separate tree bushes/elements (The tree top looks more like a sombrero atm.) Make the bottom jaw of the fox flat, it'll read better…
EricElwell Thank you my good sir! I visited your artsation, what wonders you create! When you say separate the tree and the cliff, as well as the pass through under the house, by bringing up the value, you mean add some lighter value on the bg element to strengthen the contrast between FG and BG right? I'm googling…
Version 1.1.7 Is Up With; * Magnifier * Minimizer Before Pick * Improved GUI design and elements * Increased Slot Size To 64 * Same appereance on Windows & Linux * Major and Minor Fixes I recommend Google Roboto font to get best fit on my application. https://github.com/google/fonts/tree/master/apache/roboto I removed the…
You could set it up so that the Warp Intensity input as a usage that corespon to a User channel in Painter (you can add user channels in the texture set settings). That way you have a "utility" channel dedicated to painting that kind of masks. We will soon introduce layer linking too and that should make you life much…
Hey, @Tamarin: I think even bulked up it still looks a bit fragile. You could try using that cross instead of the 3 blue circles at the tip (cut a slot inside the blade for it). That way, you keep the element and the sword is no longer unbalanced. Just an idea :) Here's another update on my Furion staff: The sculpt: And…
You have some pretty good work. Your hard surface metal stuff is great. Your concrete assets however are not. It looks like it was done by a different person. Especially in the gate crasher env, that barrier is muddy and WAY to shiny. It's like it melted or something. Spend a bit of time and rework the concrete stuff, look…
I used world machine to basically set the hills and valleys, stuff like rivers and pathways can be hand sculpted in UE4. Personally I like having more control that way anyways should design elements conflict or change on the fly. But yes, as to 3 dozen people sitting down behind computers, creating a map like Skyrim took a…
this is because if you have multiple object selected you`ll be working with an array instead of just one object. what you`ll need to do is go over each element and run that same bit of code so for example on ButtonSmooth pressed do ( ViewPortVal = SIterations.value RenderVal = RIterations.value for obj in selection do ( if…