All the fancy renderers support physically based shading and lighting. Normal maps are used but as stated above they tend to be for smaller details rather than to simulate geometry that you can't afford to render (because you can afford to render it) Retopology is required because you still need to rig things and the idea…
"oh look at my stupid fucking hand, lol anime poses" is what he says. shit fuck coloring, need to work on my coloring because I'm getting real sick of looking at the way I do it. cant sleep so I drew the idea I had for the contest (that I obviously will not complete. Maybe some other day for fun?) Squall from Dissidia 012…
When I import the mesh inside 3DS Max, it comes with the materials and textures linked to them that you can see in screenshot 2. For some reason, texture "M" (cf screenshot 3) does not seem to be used when the mesh is exported. Truth be told, I have no way to be sure the current textures are in their correct places in the…
How I learned the importance of SAVING YOUR WORK AND OFTEN: Once upon a time, many years ago, I was just starting out learning how to paint in photoshop. This was on quite an old computer, and none to fast. It also had almost no space left on the hard drive. Nonetheless, I perservered and created my first painting in…
Ive encountered some issues with home PC where video looses sink in game and video menus give a frame every 20 seconds or so after I exit to them from a started game. Where work PC did not. Sure its something with this being older hardware, and such. Soon I will upgrade. I did play MP for a tiny bit today. But It screamed…
Food for thought ... it was suggested to me this morning that if Hillary runs, the Republicans are likely to avoid polarizing the female vote against them by fielding Rice. Either way we'd get our first woman President, but the Republicans would successfully one-up the Dems by using not just a woman, but a black woman.…
It's normally being pinched some place, folding in on itself and unable to straighten it back out, or your settings are really loose and springy with the gravity cranked too high. It might sound weird but typically you want a lot more verts to have smooth cloth simulations. I'll typically have a piece of cloth that is…
ok...I made the changes up to KDR_11k, I just now seen ironbearxl's post so I was unable to do anything he was saying. anyway I did end up posing her as the model anyway...also I just figured out how to get the whole shadow thing to work on the picture...its awsome. makes it look more real. ironbearxl, I really can not add…
This is confusing I don't see why tangent space normal maps work that way, then. The whole purpose of a normal map is a have the lighting of the high res mesh. How can this happen when it's calulating the low res smoothing on top of it? I thought that it should be behaving just like the localspace map is, in max. grr... As…
Im not being literal on the whole telling a story thing. When someone looked at it i wanted them to kinda peak around with their eyes. For instance, on the clip the shooter took tally's of something, maybe it was kills? And the viewer will say "heh thats pretty neat'. I didnt want it to go along with a story like a book…