It doesn't look that bad, I think you did a good job for someone who is not used working with cloths. I guess the best way is only by practicing. And perhaps having reference on your side to help you. I'm not good at working with cloths yet.
Yes ^^ but it's good for the practice and you start to think how to avoid work and build what you want faster, I guess, since every part that will have armor does not need to have detailed skin features. Looking forward to your next update.
Get a tattoo gun http://www.amazon.com/Gun-Tattoo-Machine-JRFOTO-S-T06/dp/B003Y31F1I watch youtube videos or http://www.thegnomonworkshop.com/store/category/39/ and buy a bunch of oranges to practice on. Also yeah draw...a lot...like all the time.
@LeeCurt - Looking great! I dont think adding some quick color is ruining anything, its just pre-vis, as long as you dont go crazy with detail before you should I think its actually a pretty good practice.
There are hacky ways to do this, see the latest demo video of Allegorthmmic Alchemist for an example of this in practice, removing lighting/shading info from a texture. You end up losing detail. More info why https://www.unrealengine.com/en-US/blog/imperfection-for-perfection
flaagan, if you do buy the GTX 470 you will be the perfect test bunny :) Could you report whether you have any issues with your new card once you get it? Would be interesting to see on a practical example if there really are issues with Nvidia.
The first model is always a good place to learn from. Now go back to your reference and find all the anatomical flaws in this model- head to toe. Break it down into groups- get as granular as you need to be. Once you've got that done, start practicing.
Exactly, when you're trying to break in the industry, it's easy to spend a whole week beautifying the shit out of a single prop, but on a production environment you wont have the time for it, so bringing environments to life like this is very important and a good thing to do for practice.
Have you UV unwrapped this? Some of these materials might be hard to get without properly texturing (which is still done in an outside program even with Marmoset). Additionally. http://www.marmoset.co/toolbag/learn/pbr-theory http://www.marmoset.co/toolbag/learn/pbr-practice
i feel like the buttons on the cushion are off, I change the cushion to be bigger but this just looks weird could done it in Maya in much shorter time even in substance painter but i cannot get it right here.... i guess practice makes perfect