Polycount for anything really depends upon platform, genre, and size. Racing games like Forza on Xbox One are pushing 1 million polygons/vehicle, while most Android games are still in the 1-2k range. As soon a possible, render the actual vehicle in an actual scene using the engine on the platform; if you're a…
Call of Duty sells because it's Call of Duty. Seriously. It's a name people know and connect over and they buy it automatically, and while the fact that it has multiplayer helped get it to build up like it has, if the game released for the first time today it would probably have incredibly modest sales in comparison. On…
My general life advice is don't ever take debt for art education, worst life decision of 99% of the people who do (always some exceptions). Gnomon is good, but not good enough for the price it charges. The premium they have to charge students for their BFA after having to go through all the legal hoops to get their program…
I think your 3d skills heavily out weigh your concepting skills. My advice would be to ditch your own concept, i know you might be attatched, and choose a more interesting piece. This will allow you to skip the forethought of how to design a cool scene, and instead focus on your game art. I'd strongly consider that,…
Snaccum thats how I would normally reply, but this is my first and last year at this school and I know no one lol. Its the pressure of having to create 12 things myself, I am horrible at developing ideas and I wish I was told what to do or handed a concept. I don't mind modeling in my first period with the other AP…
i think half of them modern architecture buildings are somewhat ugly in my opinion, a house should be purposeful (which i think is a maximum usability of the room the house contains) and shouldnt contain weird shapes (like a house from an architect student ive seen recently, he made two houses and connected them with a…
Thanks guys, You've given me some pretty good ideas on how to improve. Frankie, This actually gives me a great idea that will make things allot easier on me in the long run. SamboMambo, Most of that UDK stuff was done as a teaching demo for my students on how to use the kit, but I'm working on a full UDK scene now that…
Hello snickerwicket, Good stuff in it! if you want feedback on specific frames it would be cool you upload it to https://syncsketch.com/ it's way easier there instead of saying "around second 40". and we can draw on it!. - I would place a plane in every animation since its kind of difficult to see when a foot is planted,…
In all seriousness, I find this to be a huge sign of disrespect. I just read through all of your threads out of sick curiosity, and what I saw was a lot of amazing folks taking the time to help you. Guys like Frell and Moosey_G were willing to crit and provide some amazing advice. I'm relatively new to the community, but…
Howdy Howdy, Small update today. Working on zbrush stuff, in addition to trying to complete this guy I am trying new workflow and seeing what works for me in zbrush. I only recently gotten over my fear of zbrush from when I worked with it as a student and I am starting to learn more and more with it, so its fun! Important…