Our original inspiration came from mid-70’s marketing. Bright colours and neon’s seemed to be very prevalent and definitely played a key role in the direction we took the weapon design. We decided to go after a gradient look using very bright colours based on what we saw whilst picking out inspiration and by browsing the…
Hey polycounters, We're an indie game development company working on "The Final Stand," a multiplayer survival game inspired from multiple survival game mods like 'Day Z', 'Rust', and 'Battle Royale.' We've been working on the game for almost two years and we're going to release in the Q1 of this year on Steam alongside…
We are hiring across the board here at Foundry 42, do you have ambition, drive and artistic talent to take on one of the hottest PC products currently being built today? We am currently building the F42 art dream team, its an open and honest but respectful environment where artists push themselves and their team mates to…
Do you know your preferred study method yet? It usually applies to learning everything in your life, so look at your past experiences for clues of what's it. People love those classic "how to model X" tutorials in which they replicate steps to achieve a random thing then apply the knowledge to a project of their own. Such…
If you dont understand quite what you're being asked to do then there's no shame in asking for more clarity - this applies in terms of work, filling in your tasks, whatever oh - and don't be the first person to drop a c-bomb in a meeting
So after seeing the movie in regular 2D 24fps we decided to try out the 48 fps to see if we might like it. I truly believe this is another case of technology being ahead of what we can handle. Maybe several years from now as we play more with higher frame rates we will figure out how to do it right. But applying age old…
Hi! I'm guessing you might be actually done with this character and so probably not too interested in doing changes at this point. However its still nice to hear some comments sometimes as you might apply those to your next work etc. What caugh my eyes the most is the proportions, She is currently very very tall with a…
For the high poly There might be some good techniques in Zbrush but not being a zbrush expert I'm not really sure. Inside of max I think you could use splines with a bit of modeling afterward. You could use just a spline with "Generate Mapping Coords" turned on to give you some nice UV's to work with. You could apply a…
Haftoof, thanks for all the advices and links. I searched quite a bit last night and worked hard this morning. I managed get it working by using CAT + Apply Max IK+ Spline Shape+ Wave Space Warp ( Kinda long I know) A simple shot. I had a great problem with my rig though. I think I must write it down here so that people…
In my opinion, you are not ready to be applying for jobs yet. I would stop applying and focus very hard on improving your portfolio. You have a lot of unfinished work, and some very basic props which lack complexity in detail, and material definition. If you are going to make props, not just small props for an environment,…