I think it's a little unfair to say this, Sculptris was created by a single person as a free software with a limited set of tools, I mean there is literally a couple of tools at hand, and extra ones cannot be made or saved. Simplicity is the keyword here. ZB on the other hands has a plethora of tools, which can be very…
I think the designs are too busy. Maybe get rid of the hexagons and 3 lines on the top and make the cross extend all the way to the bottom. You might want to rethink your color scheme. As of now your prop is made up of only two colors which doesn't make it very dynamic. I'd start by making the base a different color than…
Hi, the mace have 783 Polys. It's the only "version" of the mace that I've made. I absolutely don't know how to do for it. If I must do two times the same model, but once with "high" details and the other one without any detail, if I must do the high poly then use a modifier to do a low poly version of it... I tried to…
"memory" can refer to the system RAM, but for us it's usually referring to the dedicated video memory on the graphics card. On consoles those two things are much less distinct, often shared for everything. The Xbox One, irrc, has 8gb of shared memory. Even having half that set aside for texture memory would still be a huge…
Hey!:] Cool so far, but I think a lot more can be done to the metal textures - I would probably make the gray metals darker in the diffuse and brighter in the spec (right now actually it doesn't even seem like they have a spec map). The bell especially could use a lot of work because it is the focal point of the piece.…
To begin with I would suggest removing edge loops that don't add to the actual form of the object. You have many edge loops that are completely unnecessary and will push your tri count up. In addition I would perhaps look at rounding the corners of the wallet a little so that the overall shape is less boxy. It's hard to…
Awesome i got it to work, thanks a lot guys! I indeed had the change the projection cage. Still have two questions about it though. Should i really leave space between the 90 degree angled faces on the UV map, it makes things harder to texture properly. I guess i have too since the normal map will bleed a bit i think, or…
Hey there, nice reel overall! My main critique is that it's too long and there are a few things that you'd probably be better off cutting out. The first two scenes are good, but the quality seems to go down quite a bit with the green horned monster. A few of its animations are good, but the walk and run cycles need to be…
Yeah I loved 2008 and 2009. After that I had to work in maya. Now I try to go back to 2012 max and I'm pulling my hair out. I didn't know about selection floater. Will have to check it out! Thanks! It just gets messy with 50 different modular objects in the scene and having to open the (H) menu (which hangs for a few…
It varies :) AT my studio crunch is happening right now and I've been working at least 60+ hour weeks for the past two to three weeks. Advice for staying up late...electronic music lol Some people like to listen along and go for the ride and kinda pumps everyone up :) I recently had a friend not from my studio who worked 3…