I didnt say subdivision in the original post but i did clarify in the comments that it is what my current class is focused on. We create the models using hard surface, support edge loops, then at the end subdivide for high poly bake. As far as I know.. Im only 3 weeks into the course and this is the first couple lessons,…
this is my last work warrior character, rendered in marmoset, I need to fix a lot of issues and add more hair details but this is the last render, let me know, critics are welcome!!!
I saw this promotional ZBrush render: Do you think this was rendered in ZBrush? How can I get this SSS effect in ZBrush where the light shines through cloth but not an object behind it?
Is there a way to turn high quality rendering on in the viewport of 3ds max like in maya? basically a way so that I can see my normals without having to render.
Hello guys! Here is my Ka-bar knife i made for my portfolio. It was modeled in Blender, and rendered in Marmoset. Here are the renders: C&C are very welcome! :) :)
This is small render collection of Lich King's HP renders. It was very long and exciting journey! C&C are welcomed :D For more images: https://www.artstation.com/artwork/b23zg