Yeahboiiii! Final pics! More stuff at Artstation Congrats to everyone who participated! You're all awesome! Keep rockin'! @brettmarshalltucker I basically just painted on a transparent layer, saved the image as png and used it as texture. Dodge tool, Color dodge blending mode give a nice clean color if you experiment a…
Particles are actually the best way to do smoke in low-poly. The caveats are: it can be slow to render in real-time (lots of overdraw), you may have sorting errors if the particles aren't rendered correctly (back to front!), and there will be hard intersections with other meshes (games use soft particle rendering to solve…
I noticed when adjusting the resolution in Substance Painter (from 4k to 1024), I noticed some distortion especially at the front end. At 4k, it looks close to fine. At 1024, you can see distortion at the front. Here's the UV map with the red highlights indicating the area of error. How can I fix this? and are there any…
Yikes this is a tough one! just made this mask from scratch. Lots of trial and error but it's generally what I'm after but curious if anyone has feedback before I continue later in the week. I'm trying to replicate that effect in the top photo of the previous post. I'm thinking it's too angular. Perhaps the inner swirls…
You make some really good points. I think where it stands, I'm gonna shift the arms back to where they were; and I'll come back to it later. I still have a lot to do to finish this; and changing the arms is the least mount of work. I'll make sure not to point out the errors next time ;D Thanks again dude. Much appreciated
Blender fulfilled my "easy UV" wishes. UV mapping was my most hated process of modeling (especially during the milkshape/lithunwrap days) and then came Blender with LSCM (live lscm is also good) and my dream has come true! Just make appropriate seams, then stretch and pull your uvs in a fitting way on the map. It's best…
Even if this is no one day doodle I still feel that this is the place to post it :P There are some errors I would have liked to change in it, but this is what I manage to get together in two weeks time, modelwise :) I think that's what I'm mostly happy with, that I actually managed to keep the deadline ^^ Anyway - Here's…
great to see you're still working your butt off david! you should crop out window frames and hide editor grid lines where you can, etc. for a better presentation. you're getting better, keep it up! the plane looks great, that will be a nice portfolio piece. it has some shading errors near the edges here and there, nip…
I am experiencing another problem on that same machine! For some reason when I open my CD-Rom drive it keeps opening and closing. It just keeps doing this continually and the only way for me to stop it is by hold onto it and then pressing the button to close it! Sorry to bother you people with my problems but I am honestly…
Its generally good practice to tri things your self instead of relying on an engine to do it for you. Most people would rather have the control themselves, to help avoid any awkward holes and shading errors since all engines are a little different. Plus shows you know n-gons are indicators of sloppy craftmenship ship when…