Hello all. My name is Robert, and I am an instructor at IADT Detroit. I have two texturing and lighting classes this term. With this class, I will be requiring the students to model and texture very specific game assets. They need more experience with having their worked looked at and critiqued by industry professionals as…
Hello everyone, so I joined polycount a little while ago for the polycount contest for csgo. Since then I haven't made use of this site... however I have a few questions which all fall under texturing. •Does anyone have any tutorials/videos that explains the different elements that make a realistic skin? •Does anyone know…
First time posting so I'd thought I share a little Art test I was task with away back for a potential studio job. The test was based on a brief from the studio to create a shrine like platform in the style of sci-fi/fantasy with Runic and neo-gothic elements , from a provide Low right through to game ready. Time…
How should i go about creating a texture for object "A" (normals and diffuse) so that after i create object "B" out of it the textures will tile? My UV's are anything but a square , how should i fix the seams? I thought about hiding the seams with elements such as stones but i would like to avoid this method if possible. I…
Yeah, you are right. That's an interesting idea. But you shouldn’t detail weapons for the environment like if it was used for the character in an FPS game. But I think it would be better to have a complex environment in the portfolio which demonstrates skills on the different types of material and objects: stone…
Hi @lLulLu93, Do you have a comparison shot between the Viewport and Viewer to show? Are there any Alerts shown during the Viewer Export? Not all features of Toolbag's Viewport are compatible in Marmoset Viewer and the Alerts window is a quick resource we provide to notify of elements in the scene that may not transfer as…
Excellent work!!! The model looks very clean, and the topology looks nicely packed. I love the dirt masks and damaged helmet a lot, What software did you use to create the mesh? Also I think the back could use more scratch details (this is going into some hypothetical but seeing how in this point in time during the movie…
I like the modeling on the shrine, it's looking great. I'd like to see you have more moss geometry breaking the silhouette on the torii, the stairs, and the shrine. You've got a little on the torii, but take it further-- really lump it on. Your ground material's gotten pretty dark, and it's making your ferns 'float' a…
Building Update Been spending sometime designing the modular system for building_1, it features a lot throughout the scene so I wanted to create a system that would allow me to model variations that snap together easily. Also taking some advice from Tim about using prefabs to assemble elements. Really helpful especially…
I keep scrolling down to the bottom of the forum every time I open it out of force of habit. I think we need something to replace it. Maybe something a little bit more arty. The Australian branch of Kotaku has a daily game where people roughly sketch out a scene or element from a game and others have to guess it. I think…