Looks great for a second model. Way you will find is that your characters will look kinda muddy to begin with, but never fear that gets better with practice! Do you have a wire frame texture on the base body? Also post a wire frame it's no use making a character look awesome and then not be Able to use it for anything but…
Yep. Ended up just redoing the whole skinning process w/ interactive, turning down the max number of influences and unchecking all the extraneous stuff. After reading up on what the settings do it seems like Maya's default skinning settings are made for a tenured Pixar animator or something lol. My poor character never…
I've been playing it today and yeah, it's actually really fun once you fix the default bindings. Same story as ZacD really, once i tagged nanovision and melee to the sidebuttons on my mouse i was having a lot more success and a lot more fun. I'll probably put alternate firing mode onto middle click as well, 2 on the…
To me it looks like the object's pivot point is far away from where its actual polygons are. Try setting the pivot to the center of the object. Pressing Z to center the camera around your selection should also help with orbiting. Sometimes problems may still arise. Then you could make sure the scene's scale is not totally…
hey, default hotkey for edgeloop/edgering is alt+l/alt+r. think thats a bit faster then the method you seem to be using now. Failing to get a edgering might be open edges and flipped faces. So check if all vertices are welded and check if faces are flipped. To check flipped faces quickly you can turn on backface cull.…
Hmm, I haven't messed with vegetation too much in CryEngine, but I tried it earlier and I'm almost positive I had sprites show for me. My leaves went from having detail bending and being very green to no bending and almost white. Did you adjust any of the LOD values? 1 is the default and should suffice, anything higher…
Hi Pior, Thanks for doing this, I have send you an e-mail with the model shown in the image. I also checked on another PC with Mudbox 2013, and I'm getting the same problem. Like Oglu suggested I checked the models size against the default head, and the pieces are extremely small. But i've worked at this resolution for…
Thank you! I didn't work with topology. I exported all objects from SpaceClaim as OBJ with default presets (because SpaceClaim crashed every time with any different export presets). And I get this one: More than that, SpaceClaim automaticly does the UV's for all surfaces: Yes, It isn't an ideal result, but it enough for…
Focus of the day :* Stage some tweak to do * Pipe fastenning/support * Corner * Water can * Plate and mug * Cart * Wheelchair * Piano * Bag I spent some times to actualy figure out the vertex ambient occlusion. there is still a problem, My radiosity keep to be invalidate when I assign the vertexpaint modifier. Anyone have…
Didn't expect to get such good feedback. Thank you. @Spudnik Yea, hood looks weird so I'll remake it soon. @belkun I know that mug looks more like barrel, but I was trying to make a mug of the same size as the default rock @AndrewHelenek I made that from concept and didn't have any idea about handle so I made it like that…