couple small things in addition, the first death clip is played twice but from two different angles. at first glance one gets the impression they are two different animations, It may come across as trying to pass one animation as two different ones. same with the kick and sword attack. Those would be good places to start…
Was trying to tell someone about the workshops, but found I had no idea what the sight was or did. I knew it was a holographic sight, but didn't know how it worked. Two quicksearches later for eotech and I found there's a cool side-view schematic of the unit on its wikipedia page, as well as these two videos on YouTube…
Your idea works ok, but the bullets are off by a few degrees. Somehow the bullets and the dummy objects have to pass through the spline control points at the same time in order for this to work properly. I also tried placing a bullet on a spline in the middle of the chute and create two other splines on the left and right…
Through Liquid Development I've contributed to: Silent Hill: Homecoming Damnation Dragon Age: Origins Aliens: Colonial Marines Two others still under NDA. Before that I worked at a small startup called Mobicore sadly we only shipped two titles before the company closed it's doors. Altearth - A Diablo style game for Palm…
I wanted to share some articles from Dennis Detwiller who had an interesting career from working on Magic the Gathering to being in AAA and establishing his own ip's in pen and paper role playing games. https://www.linkedin.com/pulse/escaping-video-games-dennis-detwiller/…
I would try not to appear too desperate as people might assume you have been trying and trying to get in and are some how damaged goods to be avoided. "If 50 companies didn't hire this guy I'm sure they had good reasons, and now look he's begging... and humping my leg... is that money he's putting in your pocket, oh crap…
Hey, A good guideline is to make something look as good as possible with as few polygons as possible. As Brian mentioned there are a few scenarios where you'd want nice uniform topology and watertight models but for props and enviro art (non-animated) there is really no constraint. You can have floating polygons on top of…
I think maybe the problem with the face might be the nostrils from the front, nose looks fine from the side but from the front i feel like it´s off. you could try a simpler knob type shape from the front like this. Aside from that I think the flame could use a little gesture, and puffing the cheeks might be fun? I might be…
I think it's a little unfair to say this, Sculptris was created by a single person as a free software with a limited set of tools, I mean there is literally a couple of tools at hand, and extra ones cannot be made or saved. Simplicity is the keyword here. ZB on the other hands has a plethora of tools, which can be very…
I think the designs are too busy. Maybe get rid of the hexagons and 3 lines on the top and make the cross extend all the way to the bottom. You might want to rethink your color scheme. As of now your prop is made up of only two colors which doesn't make it very dynamic. I'd start by making the base a different color than…