All the painters from the 1800's are rolling over in thier graves because no one makes their own paint by grinding pigment into oil. Shame on you all! Go back to your roots and grind your own paint, wait for it to dry and scan it in. Don't use the "automated color picker" that is SOOooOoo lazy! =P As games get more…
Here are a few things I am working on and that will come next in an upcoming version of Hair & Fur: Infinite Hair in Freestyle mode (i.e. the version of Hair & Fur where you can manipulate control points in the 2D view) is joining the tip and root of each hair strand to make it continuous. This is helpful to design hair…
Hi Frigus, I'm not sure exactly what you are trying to achieve here and I will try my best to explain thing as clearly as I can: First of all are you trying to animate a walk/run animation to put it in a game engine to make your character move forward? If yes there are roughly two ways of doing it: _ it can be code(…
I'm not sure of your workflow so it's a bit difficult to understand where you're at. You say your on 1's, but still trying to nail down mechanics and poses. Personally, I won't move to 1's until polish unless it's a super fast motion and it's usually something that requires smears. You also say you haven't offset anything-…
I have a theory that computer preference is a bit like religion - you're prone to stick with what you grew up with. I really think that's true of a lot of things, like foods for example. I, like you, grew up around PCs, poking and prodding them to make them work better. My wife's parents were graphic designers in the 80s…
Hello people I was really sick when I've finished recording the orc tutorial and unable to record the voice over, and since then I got busy with the job and started another personal project....so I decided to give you this one for free. It's missing the voice over but I think it's more than enough so that you guys can make…
Not strictly "Art of.... X" books, but books about art which I've found the most useful and inspiring. To be honest I'd recommend not actually looking at "Art of XYZ Game" books, and actually go back to the roots of architecture and industrial design and comics etc Universal Principles of Design - I would wholeheartedly…
Figured out the steering rig. I found the radius of the steering circle using ackerman geometry/formula, which turned out to be about 229.5 inches on the dominant kingpin on Stubby's shortened wheelbase. Since the kingpins are inclined at 8 degrees, i couldn't just have a simple track to on one of them. So i moved the…
Well how about do the interaction, set it up to be rendered and if you have the time at the end attempt to get it in engine? Not sure how UE4 handles it but I have recently started a guy in a Mech for a project using Unity. I rigged the pilot and the Mech separate but within Maya parented the pilot to the inside of the…
So how do you get it to hang in mid-air? It does some kind of calculation to adjust the rig to the foot plane, I guess you manipulate it after the fact in the 3D app? Can you turn that off, not every animation contacts the ground. How stable is it in odd positions? like the passing position of a run cycle or some tip-toe…