The best way to implement it would probably be a custom shading model. If you don't mind diving into the code, the source for the basic shading models is all editable. This just goes beyond what you can do in the shader editor. Also, if you look around in the shader sources you'll notice that some alternative shading…
Blender's not so cleaner anout it either. There's times when not even recalculating normals outside (after intense per-edge extruding and manual face making) helps things, especially when double sided is default for new objects so you don't know until much later, unless you pay attention to your normals' shading. Bit me in…
What is the split of control over this between the material and the post process? Can you pump in your own gradient profile to control the shading per asset, or is it driven entirely by the diffuse? Is there a flag to check this for certain assets only, or does it default to everything? How do you determine light priority,…
@skodone you are right, It shall be done. @Fefs thanks darling! And I think after this pretty girl is done, I'm off to the Guns challenge! There is an even prettier babe to work with over there ;) @pyrsern Damn good work baking the normal and occlusions, All details are there, pretty nice! Did you use a cage for baking and…
I've also been wrestling with this for a while. In instances where floating geometry sits on top or intersects with underlying meshes, what is the best way to ensure clean bakes. Increase/inflate the default bake cage size? Create a custom cage and only back on the inside of the cage? Here is my upper body piece. You can…
You don't need to use a physical cage mesh. Set your smoothing to a single group. Don't export tangents/bi-normals(only smoothing) in your .fbx. Make sure your low matches your high as closely as possible. Bake averaged in SP. Default ray distance should be fine. upload the file otherwise as you haven't given us enough…
If you have it set to the default of hover click (instead of tap to click) and are trying to middle mouse button by pressing it, then touching the tab to the tablet, that would be your problem. It will read that as a left click. You need to either hover the pen when pressing that button, or switch to tab-to-click style.…
make sure you are working on the same UV channel as you checker map has been assigned to. When you switch in 3dsMax to a different UV channel (default is #1) it asks you to reset what you have right now, and you need to say yes otherwise you can't edit or work in that channel. Its very confusing and stupid but thats how…
I have to be honest, the circuitry design is killing this for me. Looks like a Vistaprint default card as opposed to something that looks clean, succint, and speaks to you. If you have the time, I recommend thumbnails of the main card design, I think there's definitely a way for you to put everything on one side instead of…
Dude this is awesome! I'm getting thrown off a bit with the green and blue color scheme, personally. I think that one of the things that makes Overwatch characters so iconic is that they have a vibrant yet simplistic color scheme (at least with the default skins). Widowmaker is purple, Pharah is blue and gold, Tracer is…