@JoachimC - thank you sir! @Andre.Jonsson - thanks man! The cables, was just playing around with the shapes, initially- was thinking of doing something thin but my curiosity got the best of me :D and hey, just rest a bit man- then come back when u r good and ready, ok :) @Xerafel - thanks man- the cables u say, just felt…
Hard to say if there are enough positions on the East Coast from what I've seen, but they are there at least. The game industry is a little smaller than that on the West Coast, but not intensely so. That might be a problem depending on several factors. Have you thought about working a job that isn't about making game art?…
Hey buddy! Glad to see you here, your submission is looking great so far. I'll try using color dodge, sounds like a good idea I attached some other possible comps that I did today, don't have the initial one's I did before starting on this one unfortunately. I like the middle one so I was thinking of doing some variations…
They did a lot initially, and that's why they deserve a cut. But since they're doing absolutely nothing now, it's purely passive income without any effort at all. As such, they don't deserve a particularly large cut compared to the people actively working with the mods. Including Valve, who at least maintain the workshop…
Thanks. I was doing that initially, but I felt like I needed to learn so much before I was ready to make a game. Probably the problem was that I was wanting to make my dream game, with AAA graphics and all. Haha. What I ought to do is, like you said, find a team looking for help and start contributing that way. I think as…
almighty_gir, there was another Destiny talk right before, but I don't remember exactly if they go into the details of the hair shader. Haven't had time to check the slides again, but you can see them here: http://advances.realtimerendering.com/destiny/siggraph2014/index.html EDIT: Just checked, they talk a bit about…
Here's the finished grayscale, and a colored version. I was initially thinking this would be the final design, but I sort of feel like taking the concept stage a bit farther... in any case, please enjoy my current progress. Gosh darn, just realized I forgot to add horns to these concepts, a identifying quality on the…
Managed to finish the candle and do some colour tweaks. Going to start the crate today and try to make it a simple 6 faced cubed and try to paint in the depth for thetrim of the crate. I've seen some people use 1024x512 texture files. Can these sort of proportions be used inside an engine? I've always been told it has to…
Hopefully soon(tm) I'll try out some more complex/unusual fixtures. Maybe some sci-fi as opposed to contemporary ones? Although it seems weirdly difficult to find good ref for that kind of thing. I haven't done that yet - tbh I haven't yet gone very deep with BPs at all :P the above is the extent of my knowledge. But if I…
Yeah, like if I am aiming for a 1024, I bake it at 2048 just because you get crisper details initially and they are more likely to hold up when downsizing depending on how much smaller that actually makes the parts. It's good that they're pretty relative to one another. Texture space can just be used a bit more efficiently…