Battlezone: Black is a top down multiplayer shooter being made in the Unity Engine. Bringing elements like old school arcade styled game play, and fusing it with modern shooters makes BZB a fun and fast paced game. BZB allows you to rank up, unlock new weapons, characters, customization, and more. The game is being…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
This should be interesting... There were four major design restrictions for the new Polycount 3.0 design. If you want to criticize the new design, these points are the off-limits ones, since we had to work within them. If you want to produce a new mockup, your design must also conform to these design restrictions unless…
Thank you all for your answers! To be honest this gives me more piece of mind because this approach has given me problems with simple models like this one and I cannot even imagine what would do with a more complex mesh that has more details or intricate shapes. With all the info you have given me I would call this…
You're modeling is solid, your texturing falls flat. Grim and dirt usually collects around cracks and crevices. maybe fingerprints on the binoculars. The roughness is flat and the lighting reacts the same all over the piece. But in real life, we have roughness that differs, some reflects light more then others. And you're…
@Alex Javor , on the topic of paid tutorials/Gumroad content : I would say that this is not so much a question of compensating for income but rather just one way amongst others to tap into passive revenue streams. Being in (any) industry is great and all, but unless one is a studio founder or somehow manages to negociate…
I would say that anyone who thinks artists are going to be automated out of the games industry is misguided at best, completely disconnected from reality at worst. We have some great tools today, and many of the more menial and technical tasks can be automated, and there are certainly lots of room to further improve and…
Very nice updates Zinco! Your texturing is very good as is your modeling. I have just a couple crits for you. Things I like: - The spotlight on the slippery when wet sign is a nice touch. Before that it was hard to tell what focal point you were going for and now it's much easier to see. - Texturing is solid and on point.…
MPosition is the name of your context tool here. That's because you're trying to create a context tool twice,which is technically impossible since two tools can't have the same name AFAIK. The line "setToolTo MPosition" is all you need to start the tool if you have already run it at least one time in a Maya session.To make…