as a shy nerd without any social skills seeing fefefefemale models pretend to interact with my kind for money thrills me greatly. for all i know this whole thing might have been conceived and executed by some external pr firm (either way that's probably where overkill will place the blame), so it pains me to say this but…
I don't have any specific tutorial in mind. The breakdown image I posted regarding my lighting was how I got where I did for foliage but the summary of the different light types and how they interact on epic's UE4 documentation is super informative. I would definitely start there if you are just getting into the engine.…
well rather then the technical limitations, all the people around would annoy the crap out of me. when i work i want to hear what comes out of my speakers/headphones, and nothing else. also a reliable fast internet connection is a must have. and all the interaction with all the people you work with is kinda hard when…
Looks great! I like how squishy and alive the recall animation feels, and you have a lot of great interaction between the two characters. I'd also been wondering about the Recall animation length - it looks like some champs have a 'landing' animation and others just kind of appear. Looks pretty clear to me what's what in…
It wouldn't work anyway since Chell was in stasis during all of the events of the Half-Life 2 story most likely. Also I doubt that the headcrab in the tube was more than a small easter egg. Portal 2 is supposedly a thousand or so years after Portal 1. One of the main reasons for them doing this was so that it wouldn't…
What type of SciFi corridor is this? Is it a military? Is it new? What type of people would use this corridor? Is it supposed to be a clean corporate type, almost office building like hallway? Is it supposed to be a maintenance access corridor? Has anything happened to or on the ship/building? How would crew members…
There's some great stuff in this thread. I haven't had the pleasure of working on a game in unity but at work we work on educational software. I wrote alot of the shaders for this. I also modeled inside of the baby's throat and rigged the tongue for the laryngoscope interaction.…
I'm almost 27 and have had a job in the creative industry, kinda working on a game and interactive software in that time, but definitely not on a AAA production like we all aspire to. So you're not alone :) Don't lose hope, occupy yourself by making new pieces for the 'folio! :) In many cases studio will welcome a more…
hahah my thoughts exactly! :) awesome work for sure. I love the armor and the anatomy, the one and only thing I'd say is on the back of the armor, where the strap connects over top of the cloth I feel like the cloth needs to be protruding from either side of it more, like the strap is pressed into the cloth, it feels like…
Having this kind of dynamic indirect lighting as an option would still be nice. Unity gives you the choice to switch to different lighting styles, which is very useful. Not all features are supported on all platforms, but that's no reason to cut them out entirely. Hopefully it is left up the end developer to choose whether…