This character Armor Set was created for New World: Aeternum in collaboration with Side for Amazon Games. Based on the provided concept, I owned the full character production pipeline — from high poly sculpt to final textured, game-ready asset. My responsibilities included: • High poly sculpting • Low poly modeling & clean…
A couple of us over at playstuff.net are working on an African theme to apply to a few TF2 maps. So I'd like to throw out a request for any of the following: -Baobab tree -Acacia tree -Cardboard cutout (like the 2fort cow) for any of the big 5 game -Perhaps a wall-mounted head for any of the aforementioned game animals…
Hello all, Character artist here currently available for work either freelance or full time. My rate is $22 / hr. Flat rate fees may be negotiated. Samples of my work can be found at my website at www.andyfoster3d.com You can email me at andyfoster3d@gmail.com Do not email me with requests or handouts and I'm not…
Hi, my name is Pavel Petrenko. Im Weapon / Vehicle Artist Primary responsibility was creating models weapons and vehicles, any Sci-Fi stuff. Experienced with work on AAA titles. Contact: petrenko3d@gmail.com A lot more works you can look on my page: Portfolio: http://pavelpetrenko.com/ Work semples:
Hey we've found a huge limitation of mental gay in our lighting/baking pipeline. It appears mental gay crashes if you try to render or bake any part of a scene that has a non square .dds file applied to a shader in the scene. Anyone have a better solution than temporarily converting everything to .tga.
Either I'm missing something or triplanar projection is broken, when I enable triplanar it doenst project the image it just seemingly produces random noise: Does anyone have any idea why this is happening?
If you need normal maps, etc... (even if not) I recommend just modeling them yourself. With a textured model you can easily render out whatever maps you need especially alpha. It definitely takes longer to initially set up for sure but you can get exactly what you want out of it. Good photo reference is still essential and…
Hi it's been some time but here is what I have done from my last progress and reading week . With some great tutorials shared by Niel , i went on to sculpt some of my sets and textured them. I textured one of the tables and created a smart material from it and apply on other props as from what i know and what I've seen…
I'm a games design student with spare time on my hands and looking to make the most of it. http://www.ross-littlejohn.co.uk I'm looking for paid work for either single props, groups of assets or whatever you need, if your not sure just drop me a message, my prices will be very reasonable. I can complete a multitude of…