I don't get the blank squares in the 2d section that have links to nothing. I think you should just take them out. On your spec maps add color to them, for the gun tint them a bit blue and on the tank you added some sort of shading to the diffuse that seems like it would be caused by lighting, that is the same on the spec…
Assuming that a 96uu tall character is 6ft tall, it'd be 1uu = .75in. If the 96uu tall characters are 8ft tall (and they do look rather massive with all the armor and stuff), then 1uu = 1in. The generic units are still 1:1 though, so it doesn't matter anyway.
Agree it’s objectively better if you’re using full global illumination. Then you’re getting reactive bounces and accumulation and occlusion, yippee! But I think we’re talking about real-time rendering here, which is all about shortcuts, like using baked occlusion, and deciding how you want to mix it in your shader. At…
In 3ds Max there is Shell modifier, in Blender there is Solidify modifier, how is it called in Maya and where is it? Here is what I'm talking about: https://www.youtube.com/watch?v=wzrKAU8bFU4
Your first walk was actually pretty good, your second one seems like a whole new walk altogether. The first is close to a "Standard" walk the second has for more purpose in the walk, like it has somewhere to be. Very good, maybe loop it a few more times :)
A Nice idea for a scene you have there. But there are some things that don't seem to fit in my opinion: The tools: I don't think this are the tools you use to fix the tracks of a tank. In this picture you can see that there are various tools fitted to the tank which are mainly for fixing broken tracks. Those tools are…