In Zbrush on the right hand side, there is a Layers section. You can create a new layer and smooth out the areas you want. There is also a slider where you can pull back on the level of effect. So in case you over smoothed it you can pull the slider to about 50% and it should reduce anything you've done on that particular…
just had one of those moments of clarity...... I've been making the high poly versions of things like the jetty, doing all sides.... only to come to the realisation that I could have just done 2 sides at most (due to it being rectangular) and shared the uv space for the normal maps..... NEEEEEEEEEEEEEEEEEEEEEER!! :poly142:…
Some times ago I suddenly noticed how really good my assets and materials looked back at the time when it was simply Zbrush sculpt +vertex paint + a few subtle Photoshop touches . A workflow I abandoned around 2008. Zbrush forces you to make art decisions , to evaluate your every touch carefully . Super inconvenient micro…
looks nice so far some crits (hopefully in a usefull way) GUI - refine GUI, maybe consider using dockable toolbars instead of side panels - to me most of the icons are hard to read that is also because they differ so much in style - some darkness slider just like in AfterEffects 7+ would be nice so that one can adjust the…
Windows are done. The side grill on driver's door can slide down and up and the gunner's windshield window can be opened too. It's time to model a M2 Browning machine gun I think
hmm... the screengrabs were for you to see some of the space shape and layout. For example, i don't think i see in your env that vault ceiling, you have it flat, when in the game it was a half cylinder shape that ends in a tunnel that goes up with the elevator. Then... some of the metal structures that run on the wall are…
I've got the smallest Intous Pro with the wireless kit for my laptop. I'm very happy and it doesn't feel big at all. It slides right into a side sleeve of my laptop bag.
Hey dude, nice work, I can get real nitpicky for you if you want; -The part where the stock meets the upper receiver is a bit wonky, the profile of the stock should follow the receivers' lines much better. Also the transition of the bulge into the rest of the stock isn't completely accurate, it's too sharp. The bulge also…
@Fisher007: If you click on the little arrow on the bottom center of the picker window, you'll get R G and B sliders instead of HSV and you'll see that the color on these is the actual color you will paint. The color on the left part and on the HSV sliders is a little off indeed. Revamping the color picker from scratch is…
nice bake! might want to eradicate the smoothing issue behind the ejection port on the left side of the slide if this is for fpv, it'll be right in the player's eye, but if this is for thirdperson it might be too subtle to worry about