A couple of questions for Relic: Is there any scope for the default decals to be disabled in the game at any point of the future? To what extent should our work account for existing decal placement? Is there a possibility of somehow clearing default decals by installing a custom skin pack? Is that an acceptable solution?…
Got a month left till school ends! Still got lots of work to do for this project, but it's coming along nicely and there's always new things to get excited about. :) I've been looking into Zbrush tile sculpts and more height map usage/ blending materials. After those studies I gained a big boost. Also had my first art test…
I know quite a few of you on these boards are from the Seattle area, so I am hoping that you guys can help me out. I've been looking at Seattle for a while now as somewhere to move to get started working in games. Ive asked around a lot and Ive had tons of people tell me it's a great place to live. Since I kind of want to…
Yeah, I'm not so much concerned with games work as I am dealing with high poly models within Maya and Mudbox and texturing with Photoshop and Mari. Hence my thinking of higher GPU RAM would be better but who knows. Highest Quadro I could afford would be a K4000 which comes in around £600. The 780 is around £400. I'm just…
A brief update, I've been working on the wet road textures along with decals for road lines\symbols and sewer grates etc. Pretty happy with the result so far, I need work on the gutters and little ramps at pedestrian crossings as well as laying out the decals for the roads themselves. This is just a shot of the grating…
aaronmwolford I was thinking of making one abd using decals or put all the numbers/letters on one sheet, tile it and move it around on a shader instance and blend it in with a lerp or vert paint. In the past, I've tried to put all my decals on one sheet, and then try to crop out what I don't need with the decal actor…
Hey guys, I'm having trouble getting decals to light properly and I can't find a solution. So the newspapers on the right are the decals. They don't show the normal map or specular accurately and the lighting is incorrect. The newspaper on the left is the same material applied to a static mesh plane and looks correct. I…
Just tried the full precision uvs but dosen't seem to be the problem, I might be missing one step or something. I decide to go with 2 uv's because this way I am able to do all the decal materials without affecting the borders(insets). Also with mesh decals the decal normal override the the tilling normals, so on a mesh…
Most meaningful Substance soft is Painter probably . Still I have an issue with it and I broke my head already trying to find a workaround. How can I make it work same way Pattern Preview works in Photoshop? or freeform transform in Quixel Mixer ? I mean to have this star "decal" appear on opposite page side? I use pattern…
Speaking objectively it all comes down to what you do with the Substance suite. In my case i pratically never use Designer so i won't talk about it. For Painter i have a huge library of materials and smart materials so my usual workflow is: import the mesh---> bake---> apply materials---> tweak them---> paint details if…