Great project @srinivasjlkm! A lot of solid iteration at techniques. About 80% there. Couldn't resist doing a quick paintover pass to get it closer to 90% without much work. 1. Your fog cards were quite sporadic creating some muddle lighting tones and colors. Once cleaned up and colors and lighting brought together the…
Thanks! I played around with the brightness of the skylight and turned down the directional light further so hopefully this has improved :) Not sure if polycount embeds youtube links but here's a test cinematic, any feedback regarding what you think I should cut down or add more of would be great!…
Very nice sculpt and renders, Sri Ram Chandra, but the textures are looking a little washed out to me. They could do with some more variation, contrast and detail to be as good in quality as your mudbox sculpt there. Also, were you inspired a lot by the Warcraft 3 and World of Warcraft cinematics for this? The first thing…
kdr: that's a hand job they probably modelled their characters with the detail level suitable for the ingame cinematics - see pior's screenshots, looks like a polysmoothed cage mesh - and reduced it from there manually. the cage mesh was probably the starting point for the high res version, that was used for the rendered…
Hey hey, I am a freelancer looking for work. The following is how I introduce myself on several platforms. I'd appreciate any feedback and advice you might have regarding my introduction and portfolio (https://tactilevisions.artstation.com/). Thank you! "Hey there! I'm a 3D animator, VFX, and cinematics artist with over 4…
Agreed. This is in the scope of video game animations yes? I don't even know how someone could think to use those phrases. They don't mean the same thing at all. Technically an inbetween are the frames 'inbetween' key frames. Game cycles don't necessarily even have key frames if we are using the same definition of key…
I would love to play it at cinematic res but the actual in game screens they show are a lot lower =/ Maybe it's because its still in Alpha/Beta? If they can put together an in game trailer that is that awesome they'll have me. But I'm a little worried about bait and switch... Walk through footage from CES:…
FMX 2016 With around eight talks per hour to chose from and over a four day period its a great event to go to. Here is a selection of talks and there are loads more here, - http://www.fmx.de/program2016/overview Unreal Engine Creating a
Live Digital Human for Hellblade Creating
Virtual Humans Virtual
Humans Workshop The…
Hello again, beautiful people! I'm very glad to announce here on polycount that I was finally able to bring this project to a conclusion, with raytracing and all! :) Check [my ArtStation] for a cinematic + gameplay videos, high resolution images and 360º panoramas :3 Leave a comment if you'd like, and let me know you went…
You'll need to create a toggle cinematic mode node between level loaded and the matinee. You can also setup the movie render with the executeble outside of udk, here's the tut for that (unless that's what you are doing, haven't used the create a movie tool) http://udn.epicgames.com/Three/CapturingCinematicsAndGameplay.html…