Poop, 3dsMax has a relax feature. Is that the same as the ones you use in your tutorial? I don't know how to use DeepUV or Max's built in Relax feature. I'm not sure but it appears DeepUV is now a standalone program and I don't know how to work set it up and it inside Max like you have in the tutorial. I am going to try…
<font class="small">Code:</font><hr /><pre> $.modifiers[#unwrap_uvw].unwrap5.relaxByFaceAngle 200 0.0 1.0 false </pre><hr /> I don't quite see why I'd want anything else than that for Max7 and up... its relax tool seems to handle nearly everything pretty much perfectly with those settings... Still, I've downloaded this and…
Its a way of life for me, not a 'job'. I love what I do even moreso now than ever before. I'm very lucky in that I have a wife that is equally passionate about games / game art and working on games - This helps! I also guess it depends on how making art resonates with you as a person. I've crunched for 14 - 16 hours a day…
Don't worry at all about the questions, that's what the forum is here for. There is a lot to learn with this stuff and it can certainly be overwhelming for those new to it. I am doing this for many years and am still constantly learning. Always. It's one of the things I love the most about it. :) So don't panic, this stuff…
I'm relatively new to 3D max (I'm more of a Maya user) and having a hard time understanding why my hard surface UV's aren't relaxing with proper texel density. No matter how I try to unwrap my objects (I usually pelt map), I get the following stretched results when i relax the UV's. In theory, this shape would unfold into…
we crazy canadians call it pop... down south, they call it soda :poly142: I'm actually in a fairly similar situation with the OP, I hate my current job in mobile gaming, it wouldn't be so bad if the company weren't so rough around the edges, and getting rougher. The problem is, my port currently isn't strong enough to get…
This is what I would tell my younger self. Do not procrastinate. Do not try to create a masterpiece. Relax. Do the dynamic sketching all the time. Take a sculpting class. Perfectionism hurts. Again, relax. It's OK to cry when no one's watching. Be aware of what kind of person you really are. It is normal and expected to…
a few ideas:* use the slice modifier several times to break down those long stretchy triangles so that flattening and relaxing UV shells works more predictable. Once everything is relaxed you can simply select those slice loops and remove them again using ctrl+backspace. * MaxRetopo is a nice free maxscript that lets you…
Take a mirror and grin as hard as you can, now looks how the loops look around the mouth, slowly relax your face and take note where the skin from the bottom of the loop ends up at. Repeat untill you figure out all the loops. Also if you make an angry face you can see most features more clearly than with relaxed face. And…
I'm not so sure, its a good idea to look at another artist as an example. There will always be artists that work harder, faster, stronger than everyone else. Everyone is different and its all about productive time. In comparing yourself to someone whom is extremely productive, these ubermenschen you will only dissapoint…