What Roelant said ^ The model is good and the texture is a great start. I think you could push the detail on the big logo part. You have to remember why vending machines have those big logos, to catch your attention and to make you thirsty! In this pic, illustrated ice, swooping shapes, and a few colors other red are used.…
wow, what kinda polys are you pushing? I have a 6600 n' 4 gigs and haven't had too much problems with XSI + Zbrush I would say Intel's entry level quad cores would be a good starting point. i7's are brand new and pricey. I wouldn't really bother of looking into upgradeable mobo and cpu wise. Buy the time a better…
Same on what everyones said, and all the barrels should be the same size. And even so far as your logo.. "Dreams that never end(s)? Why the S on ends? And I read it as 3D Dreamsin, but your site is dreamsin3d... may need to flop it around a bit.. I didn't catch it was supposed to be the other way until I read your url.. I…
I'm Priscila Neri and I'm a 2D artists. I work with sprites, HUDs, Logos, Concept Art, Photo editions and all the art design. Actually, I'm avaiable for remote jobs. Here's my online website: https://www.behance.net/priscilaneri And here's some of my main works: 3D Assets Textures: Brand Manual - Visual Identity:…
Hello, I modell in Blender and want to bake with xNormal. However I always get ugly seams where my UV seams ( and hard edges) are. What I do: 1.) Set the Lopo up correctly so that it looks right when smoothed 2.) Break the UVs on the hard edges and place them a little bit away from each other 3.) Load the Hipo and Lopo up…
Hello, recently I updated to Windows 8.1...upon installing dDO Legacy all i got was the dDO logo and the marmoset skyshop window opening with nothing in it right away...no where to plug in the textures, nothing to register, once I close out skyshop marmoset window, all that's left is the dDo logo that has crashed and wont…
Also realized we haven't really shared much on gameplay, should probably do that once we have some UI in =) . Speaking of, we've started doing some mockups for UI, it will probably be temporary until the final version release but for now it's this. The logo is also not even close to final but the vibes are here trying to…
Bobo's DS2 weapon sculpting tutorial is great. Even though it is using ZBrush, it shows a good setup of topology for exporting from max. The goal is to have all the hard edges and shapes available when you bring the prop into your sculpting program. At that point you're just detailing. Also, take a look at my Stonecore…
Well there might be some issues with the logos that the characters have on their arms, otherwise they are just a little bit inspired by valve, so there is nothing illegal about it. So if you change the logos, and maybe alter the color scheme a bit to be sure that you are for sure on the legal safe side ;) Edit: If it is…
Yeah, it's possible with Track View. Not fun scrolling around though, and opening all the material trees to get at and see things. I'm still not getting the whole Auto-Expand thing... whatever happened to Expand All? Nice that instanced things are in shown in bold, but not helpful that I have no visual connection editor.…