Hi here is a mosque I did based on Stainless Steel art test. I believe it has 600 tris forget at the moment, and a 512 x 512 texture with alpha. Let me know what you think. Thanks. Alex
Oh, that is a VERY old Xnormal tut from a while back. Things have changed a bit for me since then. I am planning a full Normal mapping 101 course in the near future.
Base model sitting at 686 polygons (triangles) for LoD0 with plenty of room to take it down to below 600 for L0D1. There are a few areas I could reduce and reuse those polygons in curved areas.
ANYWAY Nice interview with David Cage of Quantic regarding Kara, Heavy Rain and gameplay in general. Not much specific to the demo but it's a nice discussion. http://www.gametrailers.com/episode/bonusround/603?ch=1
just used 3dsmax to bake. the texture is a solid block of colour nothing else. uv's where done in uv layout and are linked below.. they seem fine? http://imageshack.us/f/201/uvsi.jpg/
latest gametrailers also has a bunch of footage apparently. Haven't watched it yet as I just woke up. http://www.gametrailers.com/episode/gametrailers-tv/101?ch=1&sd=1_hd
A question, is 600 watts enough for the video card i mentioned radeon 5670 and an amd phenom ii 955? For the mother i am really looking forward to a Gigabyte Ga-m68mt-s2
its getting 1 signature every second now. i predict it will be at 186 400 signatures in 24 hours, and if it keeps up, within 1 week it'll be about 600 000 signatures.
[ QUOTE ] Never heard of 300, but that looks freaking awesome. [/ QUOTE ] 300 has been around for quite a while now. You can usually find it right after 299, but before 301.
I see in on tap here in Seattle pretty frequently. I haven't seen it in bottle. I tracked down the Brewery, it is Pacific Rim. http://www.pacificrimbrewing.com/Default.aspx?PageContentID=190&tabid=651