My new environment challenge for Youtube channel. Created in 90 min and rendered in 13 min on 2*2080Ti with 20 000 samples and noise limit = 0.005. Resolution - 1200*2250px Making of coming soon...
Excellent point. You could start with a toroid primitive and get one though. That'd be even easier than connecting two edges. Then just remove unecessary geo for your 90/180/270 bend.
Hey , finally some updates , been busy lately . So here is a steam animal gun I did at school. It's about 15 000 triangles , textured entirely in substance , and render in marmoset. PBR render.
Your link doesn't work as well XD silly Amazon, just search perfect pixel CROSSOVER 27QW IPS LED 27 and perfect pixel QNIX QX2710 LED Evolution, they should be $360 and $370.
Fingus: did what you said. And Mudbox came up to 50 million polys without any problem! hmmf.. Maya is where it is pissing me off. Cant even handle 50 000 polys :(
youre right 0_0 I hadn't paid those little details any attention. Thanks for picking up on that. I'll have to look into the SSAO shader, I have access to unity pro on the cpus at school.
I think this is my Bad Habit.too much detail 0_0 . hope avoid this problem next item. Invincible Fiery Warhorse by K-Pax and my vpn worked again.this is video. http://youtu.be/psFsGR8jnvo
A texcoord node multiplied by a vector2 tiles, added to a vector2 "moves" it just think of uv's as numbers uvs are really a float2 that goes from 0,0 at the top right to 1,1 at the bottom (hint this can be used as a gradient ;) )
yeh eq i payed $270 CND for 2 gigs of ram .. and i thought that was pretty reasonable .. just a few years ago a 512 dimm would set you back close to $100 CND
here's a nice page, might give you a few ideas: http://theodoregray.com/PeriodicTable/Elements/079/index.s7.html it pretty much depends on the purity of the gold. gold with silver in it will have a less yellow tone, and such.