this animation that i thought would be difficult wasn't so bad. only took about an hour to add the reload. It's a tiny bit too fast I think, but I decompose the animation in unreal into pieces and just that reload bit can have time adjusted individually. The length of time it should last for is actually really important…
I'm done! I'm still open to crit though so if you think there's anything wrong then just shout! My main objectives for this piece were the following:- *Understand mood lighting whilst still illuminating the scene and keeping the lighting scenario close to the concept I'm pretty confident I manage to do this, though maybe…
I'll take it question by question here. Yes, most of my friends who get hired onto projects where their skill sets over lap. Take Marco Gorlei, (https://www.artstation.com/artist/mvgorlei) he is usually approached by people needing cinematic shots and as such has mostly worked on films. Someone polar opposite to him style…
I feel the same about every product I've tried. There is no perfect 3D toolset. It's not always about price, either. We all have different wants and needs. Not everyone is interested in sculpting, not everyone is looking to be hired by a company that uses product X,Y, or Z. I'm a hobbyist. I make little games. I'm not…